acdream/src/AcDream.App
Erik 9960ce3bce fix(motion): preserve signed TurnSpeed for remote turn animations
The wire-arrival animCycle picker in OnLiveMotionUpdated was passing
MathF.Abs(turnSpeed) to the sequencer, stripping the sign that ACE uses
to encode TurnLeft. Confirmed via live wire trace 2026-05-03: TurnLeft
input from a retail-driven character arrives as
turnCmd16=0x000D (TurnRight), TurnSpeed=-1.500 — mirroring retail's
adjust_motion convention on the wire. With Abs, both directions
collapsed onto motion=TurnRight + speedMod=+1.5, and the synthesize-
omega path computed -2.25 (CW = right) for both. Visible symptom:
TurnLeft animated as TurnRight then blipped to the correct facing on
the next UpdatePosition.

Pass the signed speed through unchanged. The sequencer's negative-
speed path (EnqueueMotionData multiplies MotionData.Omega by speedMod;
the synthesize-omega fallback uses -(pi/2)*adjustedSpeed) produces the
correct CCW omega for TurnLeft now that the sign survives.

Also adds a TURN_WIRE diagnostic gated on ACDREAM_REMOTE_VEL_DIAG=1
that prints every wire-arrived TurnCommand with reconstructed enum
and signed speed, plus splits the OMEGA_DIAG throttle off
LastVelDiagLogTime onto its own LastOmegaDiagLogTime so the two
diagnostics don't starve each other.

Verified with the same trace: TURN_WIRE speed=-1.500 -> OMEGA_DIAG
Z=+2.250 (CCW = TurnLeft), TURN_WIRE speed=+1.500 -> OMEGA_DIAG
Z=-2.250 (CW = TurnRight). Both directions now have correct sign.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 13:01:43 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim 2026-05-02 16:11:15 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering fix(motion): preserve signed TurnSpeed for remote turn animations 2026-05-03 13:01:43 +02:00
Streaming feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
UI docs+feat(ui): retail UI deep-dive research + C# port scaffold 2026-04-17 19:13:02 +02:00
AcDream.App.csproj feat(spells): #11 SpellTable - hydrate metadata from spells.csv at startup 2026-04-25 17:48:43 +02:00
Program.cs feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00