The wire-arrival animCycle picker in OnLiveMotionUpdated was passing
MathF.Abs(turnSpeed) to the sequencer, stripping the sign that ACE uses
to encode TurnLeft. Confirmed via live wire trace 2026-05-03: TurnLeft
input from a retail-driven character arrives as
turnCmd16=0x000D (TurnRight), TurnSpeed=-1.500 — mirroring retail's
adjust_motion convention on the wire. With Abs, both directions
collapsed onto motion=TurnRight + speedMod=+1.5, and the synthesize-
omega path computed -2.25 (CW = right) for both. Visible symptom:
TurnLeft animated as TurnRight then blipped to the correct facing on
the next UpdatePosition.
Pass the signed speed through unchanged. The sequencer's negative-
speed path (EnqueueMotionData multiplies MotionData.Omega by speedMod;
the synthesize-omega fallback uses -(pi/2)*adjustedSpeed) produces the
correct CCW omega for TurnLeft now that the sign survives.
Also adds a TURN_WIRE diagnostic gated on ACDREAM_REMOTE_VEL_DIAG=1
that prints every wire-arrived TurnCommand with reconstructed enum
and signed speed, plus splits the OMEGA_DIAG throttle off
LastVelDiagLogTime onto its own LastOmegaDiagLogTime so the two
diagnostics don't starve each other.
Verified with the same trace: TURN_WIRE speed=-1.500 -> OMEGA_DIAG
Z=+2.250 (CCW = TurnLeft), TURN_WIRE speed=+1.500 -> OMEGA_DIAG
Z=-2.250 (CW = TurnRight). Both directions now have correct sign.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>