acdream/tests
Erik 9958458318 fix(combat): apply server attack motions locally
Route accepted non-autonomous local UpdateMotion state through retail's wholesale interpreted-motion funnel, so ACE-selected melee and missile actions use the normal motion queue and action-stamp gate. Share nullable wire conversion with remotes and remove the local direct command replay.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 13:34:55 +02:00
..
AcDream.App.Tests fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Core.Net.Tests feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
AcDream.Core.Tests feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00