acdream/docs
Erik 9958458318 fix(combat): apply server attack motions locally
Route accepted non-autonomous local UpdateMotion state through retail's wholesale interpreted-motion funnel, so ACE-selected melee and missile actions use the normal motion queue and action-stamp gate. Share nullable wire conversion with remotes and remove the local direct command replay.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 13:34:55 +02:00
..
architecture feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
research fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
superpowers feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00