acdream/tests/AcDream.App.Tests/UI/Layout
Erik 989f665214 feat(CT-GF1): port retail ancestor-clip to the retained UI tree
Fixes the CT7 gate finding: on the Titles tab, the authored divider
0x10000530 escapes the Character window above its top edge at the
CT6-correct 372px mounted default (computed Y ~ -178, matching the
owner's screenshot). Retail clips child rendering to the intersected
ancestor clip-rect chain -- UIRegion::DrawHere @0x0069FA30 takes the
element's screen Box2D plus a SmartArray<Box2D> of inherited clip
rects, intersects them (the min/max clamp loop @0x0069FAA7..0x0069FB82),
and draws EraseSelf/DrawChildren/DrawSelf with the intersected rect
only when non-empty (the var_24 gate @0x0069FB8E). Our UiElement draw
walk rendered children unclipped by default, so any authored element
relying on clipping -- this divider, and the chat input row at small
window sizes (the owner's earlier "text input sticks out on resize"
report) -- became a visible artifact.

Mechanism (element-level, reusing the existing clip-rect-stack
infrastructure in UiRenderContext.PushClip/PopClip):

- UiElement.ClipsChildren now defaults to TRUE for every element
  (was an opt-in used only by UiScrollablePanel/UiItemList). Each
  element's children draw AND hit-test clipped to the intersection
  of its own rect with the inherited ancestor clip; an element
  positioned outside its parent's box silently disappears, matching
  retail's non-empty-intersection gate. HitTest's existing early
  bounds check already implemented this shape for ClipsChildren=true
  elements -- flipping the default aligns hit-testing with the new
  draw-clip default in one property, per the plan's own point 4.

- UiElement.ExpandsClipForPopup (default false) is the one opt-out:
  retail spawns a menu popup as a SEPARATE top-level region
  (UIElement_Menu::MakePopup), clipped only by the screen; acdream
  draws UiMenu's popup inline from the owning button in a second
  traversal (OnDrawOverlay, pre-existing -- its own doc comment
  already says "regardless of this element's position in the tree").
  DrawOverlays now resets the accumulated clip to unbounded
  (UiRenderContext.PushClipUnbounded, sharing the existing clip
  stack) for exactly the OnDrawOverlay call of an opted-in element.
  UiMenu overrides ExpandsClipForPopup=>true, paired with
  ClipsChildren=>false so its own out-of-bounds OnHitTest union (the
  popup occupies ly<0 or ly>=Height depending on open direction)
  stays reachable through the same early-bounds gate that now
  defaults on for every other element.

Opt-out audit (grep for OnDrawOverlay overrides + negative/overflow
OnDraw coordinates across src/AcDream.App/UI): UiMenu's popup is the
ONLY OnDrawOverlay override client-wide, so it is the only element
needing ExpandsClipForPopup. RetailTooltipPresenter's popup and
UiRoot's drag ghost both already escape structurally -- the tooltip
mounts as an ordinary UiRoot CHILD (sibling of every window, clipped
only by the canvas), and the drag ghost is drawn directly by UiRoot
outside the tree entirely -- neither needed a code change, both are
covered by new tests proving the invariant. UiResizeGrip and
UiNineSlicePanel's frame/bevel draw entirely within their own
[0,Width]x[0,Height] (grip flush at the window's own edges; the
window's own Width/Height already represents the OUTER frame
including its 5px bevel, so its ClipsChildren push already covers
the frame's own content children correctly -- no negative insets
found). UiScrollbar draws entirely within its own bounds (confirmed
by reading OnDraw).

Hit-testing: aligned with the new default via the single
ClipsChildren flip (see above); UiMenu's own opt-out override keeps
its popup hit-test union working, verified by the full UiMenuTests
suite staying green.

Divergence register: AD-113 filed for the ExpandsClipForPopup
adaptation (inline popup drawing vs retail's separate top-level
region).

Fixed two pre-existing test-harness gaps the new default surfaced
(both real bugs in the harnesses, not workarounds around the fix):
- ChatLayoutConformanceTests' bottom-right-grip grow test read a
  STALE (pre-shrink) grip screen position because it drove two resize
  gestures back-to-back with no intervening Draw pass -- the only
  place UiElement.ApplyAnchor/LayoutPolicy.Apply run. A real frame
  draws every tick, so production never hits this; the test now
  inserts a real DrawSelfAndChildren pass between the two gestures,
  matching a real frame boundary.
- VendorUiControllerTests' hand-built Items/Buying/Selling page
  containers were left at their bare 0x0 UiElement default (the
  harness never runs a real DAT-driven layout pass) -- harmless
  before ancestor clipping existed, but now hides every child of an
  unsized page. Sized them to the window's own content root, matching
  production's shape (a tab page fills the window body).

Tests (all confirmed as genuine regression pins by temporarily
reverting the relevant default/override and observing the exact
predicted failure, then reverting back):
- CharacterTitlesControllerTests.TitlesPage_Divider_ClipsAwayAtThe
  CT6Default_AndAppearsWhenTheWindowGrowsTaller: the literal gate
  repro against the real character_2100002E.json fixture through
  RetailWindowFrame.Mount at the CT6 372px default -- the divider
  renders nothing (computed Y ~ -173, matching the owner's ~-178);
  growing the window to 600px renders it at its authored spot.
- ChatLayoutConformanceTests.ResizingTheWindowSmall_NoInputRowQuad
  RendersOutsideTheWindowRect: no input-row quad escapes the chat
  window rect at three small sizes (300x100 sanity control,
  120x40/80x30 genuine pre-fix overflow -- verified failing without
  the fix at Y=38/55 past the window edge).
- UiAncestorClipTests (new file): the core mechanism against plain
  synthetic elements (culled-outside / clipped-at-the-edge / hit-test
  parity), UiMenu's popup escaping a tiny owning window (and staying
  clipped while closed), and the tooltip's structural immunity
  (mounts as a UiRoot sibling, unaffected by a tiny ancestor window).

Verification: full solution build green; hermetic suite green
(--filter "Lane!=InstalledDat&Lane!=PreparedPackage&Lane!=Live&
Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&
Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure",
14,000+ tests across every project); InstalledDat lane green
(ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Status!=KnownFailure,
205+34+3+172 tests). CharacterTitlesControllerTests' existing suite
and the full UiMenuTests/UiScrollbarTests suites are unaffected.

src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing
uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) -- untouched by
this change and deliberately left out of this commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 06:29:15 +02:00
..
fixtures fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
AppraisalUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterCreationAppearancePageSwatchColorTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterCreationUiControllerTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
CharacterLayoutImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharacterManagementLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterManagementUiControllerTests.cs feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist 2026-08-16 02:35:21 +02:00
CharacterOptionsPageControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
CharacterPanelLiveDatTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterScreensFixedCanvasArbiterTests.cs fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
CharacterSheetProviderTests.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterStatControllerTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterTitleResolverLiveDatTests.cs fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard 2026-08-24 22:27:07 +02:00
CharacterTitlesControllerTests.cs feat(CT-GF1): port retail ancestor-clip to the retained UI tree 2026-08-25 06:29:15 +02:00
ChargenColorSpotComposerTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatIndicatorButtonLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatLayoutConformanceTests.cs feat(CT-GF1): port retail ancestor-clip to the retained UI tree 2026-08-25 06:29:15 +02:00
ChatOptionsDatDefaultsTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatOptionsPageControllerTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
ChatStringsLiveDatTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
ChatTagClickTests.cs feat(chat): CT-A5 — clicking a speaker's name opens a tell 2026-08-21 07:34:58 +02:00
ChatTranscriptRendererTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatTranscriptRunsTests.cs feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey 2026-08-21 08:28:45 +02:00
ChatWindowControllerTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
CombatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ConfigOptionsPageControllerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
CreatureAppraisalRowsTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatRichTextTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
DatStringEscapeSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
DatStringResolverTemplateTests.cs build: make release restore reproducible 2026-08-18 10:29:00 +02:00
DatWidgetFactoryFontResolveTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
DormantDatWidgetConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
EffectsUiControllerTests.cs fix(ui): effects list stayed pinned at its authored height in a taller window 2026-08-20 21:00:16 +02:00
ElementReaderTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
ExternalContainerControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FaPanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
FixtureLoader.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
FloatingChatLayoutConformanceTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
FloatingChatWindowControllerTests.cs feat(chat): Campaign CH slice CH6b — floating chat windows 1-4 2026-08-10 12:10:20 +02:00
IndicatorBarControllerTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
InventoryFrameImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemAppraisalTextFormatterTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemCooldownUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
JournalContractsPageControllerTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalNotesPageControllerTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPageListControllerTests.cs feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
JournalPanelBoundWidgetTypesTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalPanelButtonsAreClickableTests.cs test(ui): pin every Journal-panel button as enabled and reachable 2026-08-21 15:59:19 +02:00
JournalPanelLiveBindTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPanelSlotProbeTests.cs feat(quest): QT5/QT6 — the Journal panel, and the button that was already there 2026-08-21 15:12:05 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigControllerTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
KeyboardConfigLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterMediaBearingChildSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
LayoutImporterTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
MapHousePanelControllerTests.cs fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font 2026-08-17 09:22:46 +02:00
MapHousePanelLiveDatMountTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapHousePanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
MapNoteLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapPageControllerTests.cs fix(ui): Map tab player/house icon resolution — build the button-swallowed icons from the panel-slot resolve tree, detached from the per-frame layout pass 2026-08-17 05:58:17 +02:00
MouseTurningSettingsMacroTests.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModelTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
OptionsPanelControllerTests.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
OptionsPanelLayoutConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
OptionsPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollClickMapTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
PowerbarLayoutProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RadarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name 2026-08-15 11:50:45 +02:00
RetailFixtureConformanceTests.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailKeyNamesTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailLayoutFixtureGenerator.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RetailPanelUiControllerTests.cs fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry 2026-08-11 03:05:27 +02:00
RetailStringEscapesTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
RetailTooltipPresenterTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
RetailWindowFrameTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
RowTemplateResolverTests.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
ScrollbarSkinLiveDatTests.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
SelectedObjectControllerTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
SocialFellowshipPageControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookRowStyleTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookWindowControllerTests.cs feat: regen buffs, wand aura, spellbook assess, indicator press flash 2026-08-20 20:38:28 +02:00
SpellcastingUiControllerTests.cs fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings 2026-08-17 04:39:17 +02:00
SpellExamineComponentTemplateFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
TooltipLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
TooltipSkinLiveDatTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
UiButtonCorpusSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
UiDatElementTests.cs fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir 2026-08-17 16:25:36 +02:00
UiMediaSequenceTests.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
UiPropertyBagTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiTextLayoutCacheTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VendorUiControllerTests.cs feat(CT-GF1): port retail ancestor-clip to the retained UI tree 2026-08-25 06:29:15 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
VitalsDetailToggleTests.cs fix(ui): gate — no void frames around the login wormhole; vitals icons centered 2026-08-17 12:30:51 +02:00
VitalsSideBySideControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
VividTargetIndicatorLayoutTests.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00