acdream/src
Erik 989cc25d80 fix(physics): register BSP-only furniture weenies -- drop premature cyl/sphere/radius gate
RegisterLiveEntityCollision had a premature gate at the top of the method:
  if (!hasCyl && !hasSphere && !hasRadius) return;
This fired BEFORE ShadowShapeBuilder.FromSetup ran. The builder emits a BSP shape
for every Part whose GfxObj has a PhysicsBSP, regardless of CylSpheres/Spheres/Radius.
A furniture weenie with only a physics-BSP mesh (candle holder, candelabra, etc.)
has no CylSpheres, no Spheres, and Radius=0 -- so it was always dropped, making it
fully passable (invisible wall that lets the player walk through it).

Fix: remove the premature gate. The three `bool` locals (hasCyl, hasSphere, hasRadius)
are retained -- `hasRadius` is still used by the Radius fallback lower in the method
for entities with no CylSphere/Sphere/BSP but a non-zero setup.Radius. The correct
final gate at shapes.Count==0 (after builder + Radius fallback) handles all cases:
  - BSP-only entity: builder emits BSP shape -> shapes.Count>0 -> registered.
  - Truly shapeless (no BSP, no cyl, no sphere, no radius): builder empty, no Radius
    fallback fires -> shapes.Count==0 -> return (not registered, passable). Correct.

Retail anchor: CPhysicsObj::FindObjCollisions (acclient_2013_pseudo_c.txt:276917) --
the gate at pc:276917 is on the MOVER's CPartArray, not a target-side shape filter.
CPartArray::FindObjCollisions (pc:286236) iterates ALL parts; each part's
find_obj_collisions tests physics_bsp when present. There is no retail equivalent of
our premature gate that skips BSP-only targets.

Tests (ShadowShapeBuilderShapeSourceTests): two new cases.
  Setup_WithBspPart_NoCylSpheres_EmitsBspShape -- proves the builder emits the shape
    the premature gate was discarding.
  Setup_WithPartButNoBsp_NoCylSpheres_YieldsEmptyShapeList -- regression guard proving
    truly shapeless entities are still not registered (the shapes.Count==0 gate holds).
Full Core suite: 1595 pass / 0 fail / 2 skip.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:04:32 +02:00
..
AcDream.App fix(physics): register BSP-only furniture weenies -- drop premature cyl/sphere/radius gate 2026-06-24 21:04:32 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Core fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961) 2026-06-24 21:03:08 +02:00
AcDream.Core.Net fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
AcDream.Plugin.Abstractions feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00