Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents implements replay-on-subscribe with per-handler exception swallowing; WorldGameState tracks entities; AppPluginHost exposes all three; stubs wired in Program.cs to keep build green ahead of Task 9 live wiring. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| Meshing | ||
| Plugins | ||
| Terrain | ||
| Textures | ||
| World | ||
| AcDream.Core.Tests.csproj | ||
| SmokeTest.cs | ||