Retail MovementManager::PerformMovement (0x00524440) reads MoveTo speed and runRate from the packet, MovementParameters::UnPackNet (0x0052AC50) defines the layout, and CMotionInterp::apply_run_to_command (0x00527BE0) multiplies RunForward by runRate. Parse those fields for UpdateMotion/CreateObject, seed server-controlled MoveTo locomotion with the retail speed multiplier, and avoid overriding active monster MoveTo with sparse UpdatePosition-derived velocity.
255 lines
12 KiB
C#
255 lines
12 KiB
C#
using System;
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using System.Buffers.Binary;
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using AcDream.Core.Net.Messages;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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/// <summary>
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/// Covers <see cref="UpdateMotion.TryParse"/> — the 0xF74C GameMessage the
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/// server sends when an entity's motion state changes (NPC starts walking,
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/// creature enters combat, door opens, etc). The parser shares the inner
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/// MovementData decoder with CreateObject but reaches it through a
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/// different outer layout, so we need standalone coverage.
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/// </summary>
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public class UpdateMotionTests
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{
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[Fact]
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public void RejectsWrongOpcode()
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{
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var body = new byte[32];
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BinaryPrimitives.WriteUInt32LittleEndian(body, 0xDEADBEEFu);
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Assert.Null(UpdateMotion.TryParse(body));
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}
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[Fact]
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public void RejectsTruncated()
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{
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Assert.Null(UpdateMotion.TryParse(new byte[3]));
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Assert.Null(UpdateMotion.TryParse(Array.Empty<byte>()));
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}
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[Fact]
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public void ParsesStanceOnly_WhenForwardCommandFlagUnset()
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{
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// Layout:
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// u32 opcode = 0xF74C
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// u32 guid
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// u16 instanceSeq
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// u16 movementSeq + u16 serverControlSeq + u8 isAutonomous + 1 pad (= 6 bytes total header, per ACE Align())
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// u8 movementType = 0 (Invalid)
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// u8 motionFlags = 0
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// u16 currentStyle (outer MovementData field) = 0x0042
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// u32 packed = CurrentStyle flag (0x1) only
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// u16 inner currentStyle = 0x0005 (overrides outer per InterpretedMotionState semantics)
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x12345678u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0001); p += 2;
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// 8-byte header slot — leave zero
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p += 6;
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body[p++] = 0; // movementType = Invalid
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body[p++] = 0; // motionFlags
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0042); p += 2;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x1u); p += 4; // flags = CurrentStyle only
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0005); p += 2;
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal(0x12345678u, result!.Value.Guid);
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Assert.Equal((ushort)0x0005, result.Value.MotionState.Stance);
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Assert.Null(result.Value.MotionState.ForwardCommand);
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}
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[Fact]
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public void ParsesStanceAndForwardCommand()
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{
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// Flags = CurrentStyle (0x1) | ForwardCommand (0x2)
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xABCDEF01u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0010); p += 2;
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p += 6; // MovementData header slot
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body[p++] = 0;
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0000); p += 2; // outer style = 0
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x3u); p += 4; // CurrentStyle + ForwardCommand
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x000D); p += 2; // stance = 0xD
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0007); p += 2; // forward command = 0x7 (Run)
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal(0xABCDEF01u, result!.Value.Guid);
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Assert.Equal((ushort)0x000D, result.Value.MotionState.Stance);
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Assert.Equal((ushort)0x0007, result.Value.MotionState.ForwardCommand);
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}
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[Fact]
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public void ParsesNoFlagsSet_KeepsOuterStance()
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{
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// When the InterpretedMotionState flags are zero, neither the inner
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// currentStyle nor the forward command are present in the payload,
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// so the parser should fall back to the MovementData outer stance
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// field and leave ForwardCommand null.
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x55555555u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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p += 6;
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body[p++] = 0;
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x00AA); p += 2;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0u); p += 4; // no flags
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((ushort)0x00AA, result!.Value.MotionState.Stance);
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Assert.Null(result.Value.MotionState.ForwardCommand);
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}
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[Fact]
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public void ParsesForwardSpeed_WhenSpeedFlagSet()
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{
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// Flags = CurrentStyle | ForwardCommand | ForwardSpeed
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// = 0x1 | 0x2 | 0x4 = 0x7
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// (Per ACE MovementStateFlag enum — ForwardSpeed is bit 0x4,
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// NOT 0x10. The earlier test had the wrong mapping; see
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// references/ACE/Source/ACE.Entity/Enum/MovementStateFlag.cs)
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// Test value: 1.5× speed — matches a typical RunRate broadcast.
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2 + 4];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x1A2B3C4Du); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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p += 6; // MovementData header
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body[p++] = 0;
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x7u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; // NonCombat
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0007); p += 2; // RunForward
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.5f); p += 4; // speed
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((ushort)0x003D, result!.Value.MotionState.Stance);
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Assert.Equal((ushort)0x0007, result.Value.MotionState.ForwardCommand);
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Assert.Equal(1.5f, result.Value.MotionState.ForwardSpeed);
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}
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[Fact]
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public void ParsesCommandsList_Wave()
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{
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// A typical NPC wave broadcast:
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// - stance NonCombat (0x003D)
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// - ForwardCommand flag set, command = 0x0003 (Ready)
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// - numCommands = 1, with a single MotionItem{ cmd=0x0087 Wave, seq=0, speed=1.0 }
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//
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// Packed u32 = (flags | numCommands << 7)
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// flags = 0x01 (CurrentStyle) | 0x02 (ForwardCommand) = 0x03
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// numCommands << 7 = 1 << 7 = 0x80
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// total = 0x83
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2 + 8];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xDEADBEEFu); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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p += 6;
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body[p++] = 0;
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x83u); p += 4; // flags=0x3 + numCommands=1
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; // stance
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0003); p += 2; // fwd cmd = Ready
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// MotionItem: u16 command + u16 packedSeq + f32 speed
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0087); p += 2; // Wave
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0001); p += 2;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.0f); p += 4;
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((ushort)0x003D, result!.Value.MotionState.Stance);
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Assert.Equal((ushort)0x0003, result.Value.MotionState.ForwardCommand);
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Assert.NotNull(result.Value.MotionState.Commands);
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Assert.Single(result.Value.MotionState.Commands!);
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var wave = result.Value.MotionState.Commands![0];
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Assert.Equal((ushort)0x0087, wave.Command);
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Assert.Equal(1.0f, wave.Speed);
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}
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[Fact]
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public void HandlesNonInvalidMovementType_GracefullyReturnsOuterStance()
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{
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// movementType != 0 means one of the Move* variants; a truncated
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// non-Invalid payload still returns the outer state.
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// The parser must still return a valid Parsed with the outer stance
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// and a null ForwardCommand rather than failing the whole message.
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var body = new byte[4 + 4 + 2 + 6 + 4];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x99999999u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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p += 6;
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body[p++] = 7; // movementType = MoveToPosition (non-Invalid)
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x00CC); p += 2;
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((ushort)0x00CC, result!.Value.MotionState.Stance);
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Assert.Null(result.Value.MotionState.ForwardCommand);
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Assert.Equal((byte)7, result.Value.MotionState.MovementType);
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Assert.True(result.Value.MotionState.IsServerControlledMoveTo);
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}
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[Fact]
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public void ParsesMoveToPositionSpeedAndRunRate()
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{
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// Layout after MovementData's movementType/motionFlags/currentStyle:
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// Origin: cell + xyz (16 bytes)
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// MoveToParameters: flags, distance, min, fail, speed,
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// walk/run threshold, desired heading (28 bytes)
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// runRate: f32
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var body = new byte[4 + 4 + 2 + 6 + 4 + 16 + 28 + 4];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x80001234u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2;
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p += 6;
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body[p++] = 7; // MoveToPosition
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body[p++] = 0;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xA8B4000Eu); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 10f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 20f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 30f); p += 4;
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const uint canWalkCanRunMoveTowards = 0x1u | 0x2u | 0x200u;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), canWalkCanRunMoveTowards); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.6f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.0f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), float.MaxValue); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.25f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 15.0f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 90.0f); p += 4;
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.5f); p += 4;
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((byte)7, result!.Value.MotionState.MovementType);
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Assert.True(result.Value.MotionState.IsServerControlledMoveTo);
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Assert.Equal((ushort)0x003D, result.Value.MotionState.Stance);
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Assert.Null(result.Value.MotionState.ForwardCommand);
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Assert.Equal(canWalkCanRunMoveTowards, result.Value.MotionState.MoveToParameters);
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Assert.Equal(1.25f, result.Value.MotionState.MoveToSpeed);
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Assert.Equal(1.5f, result.Value.MotionState.MoveToRunRate);
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Assert.True(result.Value.MotionState.MoveToCanRun);
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}
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}
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