|
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
The sole VendorState joins the J4.2 inventory owners: populated by the new 0x0062 ApproachVendor route (parse via VendorApproach, wire-to- domain mapping at the routing seam, silent-drop on malformed like every sibling), borrowed by both graphical and headless hosts, and torn down through the EXISTING ExternalContainer reset stage — session reset, portal-out, and logout all funnel through the one mechanism. Close is client-local per retail (nothing on the wire): a range watcher rides the existing per-advanced-frame publishMovement callback, using the vendor's own authored UseRadius (ACE's 0.6 m fallback when absent). The dormant ItemInteractionController ActiveVendorId seam is finally wired as a live delegate — real id while open, 0 the moment the session clears. AP-160 filed in this same commit: the watcher measures plain 3D center distance rather than retail's cylinder-gap, because Runtime has no per-NPC collision radius/height source; bounded sub-meter, client- local UI only. Twelve Runtime tests: populate/field mapping, vendor replacement, range clear + within-range retention, all three generation teardowns, the ActiveVendorId seam, malformed-event drop. Clean-room complete solution: 11,302 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| InteractionStateTests.cs | ||
| LocalPlayerImmediatePositionTests.cs | ||
| LocalPlayerOutboundCombatStyleTests.cs | ||
| PlayerMouseLookMovementTests.cs | ||
| PlayerMovementControllerTests.cs | ||
| PlayerOutboundPositionTests.cs | ||
| PlayerPhysicsQuantumCaptureTests.cs | ||
| RuntimeActionStateTests.cs | ||
| RuntimeActionTestFactory.cs | ||
| RuntimeCharacterStateTests.cs | ||
| RuntimeCombatAttackStateTests.cs | ||
| RuntimeCombatModeStateTests.cs | ||
| RuntimeCombatTargetStateTests.cs | ||
| RuntimeCommunicationStateTests.cs | ||
| RuntimeGameplayOwnershipTests.cs | ||
| RuntimeHostileTargetQueryTests.cs | ||
| RuntimeInteractionTransactionStateTests.cs | ||
| RuntimeInventoryStateTests.cs | ||
| RuntimeLocalPlayerFirstEntryStateTests.cs | ||
| RuntimeLocalPlayerMovementStateTests.cs | ||
| RuntimeLocalPlayerPhysicsPublicationStateTests.cs | ||
| RuntimeSpellCastStateTests.cs | ||
| RuntimeVendorLifecycleTests.cs | ||
| RuntimeVendorRangeQueryTests.cs | ||