acdream/docs
Erik 9757818e95 docs(render): Phase A8.F — correct camera handoff; retail DOES collide the camera
Correction after the user (who has played retail and observed the camera pull in
at walls) flagged the prior "no camera collision" conclusion. Verified against the
decomp: retail's camera collision lives in SmartBox::update_viewer (0x00453ce0),
NOT CameraManager::UpdateCamera. The earlier research traced only the producer
(UpdateCamera computes the desired/damped eye -> viewer_sought_position) and missed
the consumer (update_viewer), which sweeps a 0.3 m viewer_sphere via
CTransition::find_valid_position from the head-pivot to that eye and uses the
stopped position (fallbacks: AdjustPosition, then snap to player). The player-fade
when super close (CameraSet::UpdateCamera -> SetTranslucencyHierarchical) is a
SEPARATE stage, already ported as RetailChaseCamera.ComputeTranslucency.

Implication: a swept-sphere camera collision is RETAIL-FAITHFUL, not a divergence —
no special sign-off needed, and acdream already owns the Transition swept-sphere
engine. Updated TL;DR, KEY FINDING, the fix section (was "design decision"),
slot-in (collide the damped eye, after RetailChaseCamera.cs:131), open questions,
pickup prompt, and reference index. Memory updated likewise.

Lesson recorded: when the decomp says "no X" but a domain expert says X exists,
trace the CONSUMER of the computed value, not just the producer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 17:51:44 +02:00
..
architecture ship(O): Phase O — DatPath Unification — SHIPPED 2026-05-21 17:41:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans ship(phys): A6.P3 slice 3 — cell-resolver ping-pong CLOSED + #98 re-diagnosed 2026-05-22 12:11:56 +02:00
research docs(render): Phase A8.F — correct camera handoff; retail DOES collide the camera 2026-05-29 17:51:44 +02:00
superpowers docs: A8.F plan — record Task 3 near-clip correction + Task 4 winding requirement 2026-05-29 11:59:04 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: Phase A8.F visual-gate failure handoff + issue #103 2026-05-29 14:43:24 +02:00