acdream/tests/AcDream.Core.Tests/Input
Erik eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
..
AutoEnterPlayerModeTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
DispatcherToMovementIntegrationTests.cs test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5) 2026-06-02 16:43:02 +02:00
PlayerMovementControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMoveToCutoverTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
W6EdgeDrivenMovementTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00