acdream/src/AcDream.Runtime
2026-07-26 18:51:17 +02:00
..
Entities refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Gameplay refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
Physics refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Session refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameRuntime.cs refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
GameRuntimeActionViews.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeEventHub.cs refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
GameRuntimeEvents.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
GameRuntimeGameplayViews.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
RuntimeAssemblyMarker.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeSimulationOwnership.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00