PickupEvent (0xF74A) and DeleteObject (0xF747) are semantically distinct: - 0xF747 = weenie DESTROYED → evict from ClientObjectTable (weenie_object_table) - 0xF74A = object LEFT THE 3D WORLD VIEW (moved into a container) → remove the 3D WorldEntity, but the weenie persists in ClientObjectTable Before this fix, both paths fired EntityDeleted identically, causing ObjectTableWiring to evict the weenie from ClientObjectTable. The follow-up InventoryPutObjInContainer (0x0022) then tried MoveItem on an unknown guid and no-op'd, so the unwielded item simply vanished. Fix: add `bool FromPickup` (default false) to DeleteObject.Parsed. WorldSession sets it true on the PickupEvent path and false on the DeleteObject path. ObjectTableWiring.Wire's EntityDeleted handler skips table.Remove when FromPickup is true, preserving the weenie for the container-move echo. GameWindow.OnLiveEntityDeleted (3D entity removal) is untouched — it fires for both pickups and destroys, as intended. Divergence register: AP-65 added (data ghosts for other-player pickups until teleport/relog clear; harmless — no UI queries ContainerId 0). Tests: +5 (DeleteObject FromPickup parser regression; wiring retain/evict semantics; Parsed default/explicit FromPickup). 343/343 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
using System.Buffers.Binary;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Inbound <c>ObjectDelete</c> GameMessage (opcode <c>0xF747</c>).
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///
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/// <para>
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/// Retail dispatch path:
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/// <c>CM_Physics::DispatchSB_DeleteObject</c> 0x006AC6A0 reads guid from
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/// <c>buf+4</c> and instance sequence from <c>buf+8</c>, then calls
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/// <c>SmartBox::HandleDeleteObject</c> 0x00451EA0. ACE emits the same
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/// layout from <c>GameMessageDeleteObject</c>.
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/// </para>
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/// </summary>
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public static class DeleteObject
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{
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public const uint Opcode = 0xF747u;
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/// <param name="FromPickup">
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/// <see langword="true"/> when this delete was sourced from a
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/// <c>PickupEvent (0xF74A)</c> — the object left the 3-D world view but
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/// the weenie record still exists (it is moving into a container).
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/// <see langword="false"/> (default) when sourced from <c>DeleteObject
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/// (0xF747)</c> — the weenie was destroyed and must be evicted from
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/// <see cref="AcDream.Core.Items.ClientObjectTable"/>.
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/// Retail two-table model: PickupEvent removes from <c>object_table</c>;
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/// DeleteObject removes from <c>weenie_object_table</c>.
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/// </param>
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public readonly record struct Parsed(uint Guid, ushort InstanceSequence, bool FromPickup = false);
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/// <summary>
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/// Parse a 0xF747 body. <paramref name="body"/> must start with the
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/// 4-byte opcode, matching every other parser in this namespace.
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/// The returned <see cref="Parsed.FromPickup"/> is always <see langword="false"/>
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/// — this parser handles true destroys only.
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/// </summary>
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public static Parsed? TryParse(ReadOnlySpan<byte> body)
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{
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if (body.Length < 10)
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return null;
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uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(0, 4));
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if (opcode != Opcode)
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return null;
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uint guid = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(4, 4));
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ushort instanceSequence = BinaryPrimitives.ReadUInt16LittleEndian(body.Slice(8, 2));
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return new Parsed(guid, instanceSequence, FromPickup: false);
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}
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}
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