acdream/tests
Erik fb288ad852 fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload)
Visual verification (Coldeve, Energy Crystal) showed acdream's Magical blue as a
flat tint vs retail's gradient. Root cause: RenderIcons calls the SURFACE overload
of SurfaceWindow::ReplaceColor (0x004415b0), which copies the textured effect tile
pixel-by-pixel into the icon's pure-white pixels — not the flat color->color overload
(0x00441530) I'd approximated with the tile's mean color. Port the surface overload
exactly (dst[x,y]=src[x,y] where dst==white); confirmed via clean Ghidra decompile +
named decomp. Retires AP-43 (mean-color approximation); IA-18 updated to the surface op.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 10:21:33 +02:00
..
AcDream.App.Tests fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
AcDream.Core.Net.Tests feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
AcDream.Core.Tests test(D.5.2): lock effects-clears-to-zero contract (final-review polish) 2026-06-17 19:02:03 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00