Phase O Task 3 — verbatim-copy GL infra from Chorizite.OpenGLSDLBackend
into src/AcDream.App/Rendering/Wb/ (namespace AcDream.App.Rendering.Wb).
18 files extracted (all namespace-changed; no algorithm changes):
OpenGLGraphicsDevice, ManagedGLTexture, ManagedGLTextureArray,
ManagedGLVertexBuffer, ManagedGLIndexBuffer, ManagedGLVertexArray,
ManagedGLFrameBuffer, ManagedGLUniformBuffer, GLSLShader, GLHelpers,
GLStateScope, GpuMemoryTracker, SceneData, DebugRenderSettings,
TextureParameters, TextureFormatExtensions, BufferUsageExtensions,
EmbeddedResourceReader.
3 internals promoted to public (O-D9):
EmbeddedResourceReader, TextureFormatExtensions, BufferUsageExtensions.
SixLabors.ImageSharp not reachable: TextureHelpers was placed in
AcDream.Core (no GL/ImageSharp dep); only the GL types went to App.
TextureHelpers.GetCompressedLayerSize added to AcDream.Core.Rendering.Wb
(was in Chorizite.OpenGLSDLBackend.Lib.TextureHelpers; uses
Chorizite.Core.Render.Enums.TextureFormat which Core gets transitively
via the still-present WB project refs).
T3/T4 boundary interims:
- WbMeshAdapter._graphicsDevice stays Chorizite.OpenGLSDLBackend.OpenGLGraphicsDevice
(T4 will swap it when ObjectMeshManager is extracted).
- OpenGLGraphicsDevice.ParticleBatcher deferred to null! (T4 extracts
ParticleBatcher alongside ObjectMeshManager; can't pass `this` of our
new type to the WB-original ctor before T4).
- ManagedGLTextureArray uses our TextureHelpers via explicit alias.
- IUniformBuffer is in Chorizite.Core.dll under Chorizite.OpenGLSDLBackend
namespace (unusual packaging); resolved via type alias.
- AcDream.App.csproj gets explicit Chorizite.Core 0.0.18 PackageReference
(IUniformBuffer + other Chorizite.Core types now used directly in App).
Build green. Test baseline 1147+8 maintained (1902 passing, 8 pre-existing
MotionInterpreterTests failures unrelated to T3).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
55 lines
2.9 KiB
C#
55 lines
2.9 KiB
C#
using Chorizite.Core.Render.Enums;
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using Silk.NET.OpenGL;
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using System;
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namespace AcDream.App.Rendering.Wb {
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public static class TextureFormatExtensions {
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public static SizedInternalFormat ToGL(this Chorizite.Core.Render.Enums.TextureFormat format) {
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return format switch {
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TextureFormat.RGBA8 => SizedInternalFormat.Rgba8,
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TextureFormat.RGB8 => SizedInternalFormat.Rgb8,
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TextureFormat.A8 => SizedInternalFormat.R8,
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TextureFormat.Rgba32f => SizedInternalFormat.Rgba32f,
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TextureFormat.DXT1 => SizedInternalFormat.CompressedRgbaS3TCDxt1Ext,
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TextureFormat.DXT3 => SizedInternalFormat.CompressedRgbaS3TCDxt3Ext,
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TextureFormat.DXT5 => SizedInternalFormat.CompressedRgbaS3TCDxt5Ext,
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_ => throw new NotSupportedException($"Texture format {format} is not supported."),
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};
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}
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public static InternalFormat ToCompressedGL(this Chorizite.Core.Render.Enums.TextureFormat format) {
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return format switch {
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TextureFormat.DXT1 => InternalFormat.CompressedRgbaS3TCDxt1Ext,
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TextureFormat.DXT3 => InternalFormat.CompressedRgbaS3TCDxt3Ext,
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TextureFormat.DXT5 => InternalFormat.CompressedRgbaS3TCDxt5Ext,
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_ => throw new NotSupportedException($"Texture format {format} does not support compression."),
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};
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}
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public static PixelFormat ToPixelFormat(this Chorizite.Core.Render.Enums.TextureFormat format) {
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return format switch {
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Chorizite.Core.Render.Enums.TextureFormat.RGBA8 => PixelFormat.Rgba,
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Chorizite.Core.Render.Enums.TextureFormat.RGB8 => PixelFormat.Rgb,
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Chorizite.Core.Render.Enums.TextureFormat.A8 => PixelFormat.Red,
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Chorizite.Core.Render.Enums.TextureFormat.Rgba32f => PixelFormat.Rgba,
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_ => throw new NotSupportedException($"Texture format {format} is not supported."),
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};
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}
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public static PixelType ToPixelType(this Chorizite.Core.Render.Enums.TextureFormat format) {
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return format switch {
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TextureFormat.RGBA8 => PixelType.UnsignedByte,
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TextureFormat.RGB8 => PixelType.UnsignedByte,
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TextureFormat.A8 => PixelType.UnsignedByte,
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TextureFormat.Rgba32f => PixelType.Float,
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_ => throw new NotSupportedException($"Texture format {format} is not supported."),
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};
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}
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public static bool IsCompressed(this Chorizite.Core.Render.Enums.TextureFormat format) {
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return format == Chorizite.Core.Render.Enums.TextureFormat.DXT1 ||
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format == Chorizite.Core.Render.Enums.TextureFormat.DXT3 ||
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format == Chorizite.Core.Render.Enums.TextureFormat.DXT5;
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}
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}
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}
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