acdream/tests
Erik e91f310279 refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
2026-07-22 03:31:38 +02:00
..
AcDream.App.Tests refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Net.Tests refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00
AcDream.Core.Tests refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00