acdream/src/AcDream.Core/World
Erik c79d0a49da refactor(streaming): complete landblock presentation cutover
Remove the legacy GameWindow apply path and make the concrete render, physics, and static publishers the only production owner graph. Serialize full-window retirement with shared-origin teleport and session boundaries so old coordinate-frame resources cannot survive into a new world or login.
2026-07-21 22:47:30 +02:00
..
Cells refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
DerethDateTime.cs fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar 2026-04-27 14:43:49 +02:00
InteriorEntityIdAllocator.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LoadedLandblock.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
MeshRef.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaletteOverride.cs feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b) 2026-04-11 16:30:08 +02:00
PhysicsDatBundle.cs refactor(streaming): complete landblock presentation cutover 2026-07-21 22:47:30 +02:00
ProceduralSceneryIdAllocator.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGenerator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SkyDescLoader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SkyState.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGate.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencer.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapter.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
WeatherState.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntity.cs perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00
WorldView.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00