acdream/tests/AcDream.App.Tests/Rendering/Gpu
Erik 94ddde69af Fix atmospheric receiver light direction
Keep both atmospheric vertex receivers on retail's exact authored, unnormalized uLights direction in every shadow-gate state while preserving the selected celestial direction for fragment shadow projection and volumetrics. Regenerate the affected SPIR-V and amend IA-24.

Proof adds committed-SPIR-V dataflow checks, parent plain/pipeline source pins, and a real Vulkan mesh+terrain pixel witness owned by Lane=Vulkan.

Mutation first failures (all restored):

1. Restoring the mesh shadow/celestial branch failed CommittedProductionAtmosphericReceivers_KeepAuthoredLightAcrossShadowGate at line 27: expected Pixel 128/128/128/255, actual 0/0/0/255.

2. Restoring the terrain shadow/celestial branch failed the same witness at line 28: expected Pixel 128/128/128/255, actual 0/0/0/255.

3. Normalizing the authored mesh direction failed AssertAuthoredHalfIntensity at line 277: expected 126..129, actual 255.

4. Removing atmospheric_volumetric.frag's celestial xyz use failed ProductionShadowAndVolumetricModules_StillNormalizeTheCelestialProjectionDirection at line 61: Assert.Single found no matching member-5 access.

5. Restoring IA-24's old celestial-base-light claim failed BuiltInAndDeclaredShadowGraphsUseTheSameTypedPriorVisibilitySelector at line 1482: the authored unnormalized uLights sole-base-light assertion was absent.
2026-09-05 04:03:17 +02:00
..
Vk Fix atmospheric receiver light direction 2026-09-05 04:03:17 +02:00
GpuContractTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
RecordingGpuDevice.cs fix(rendering): repair EnvCell retail CLIP state 2026-09-04 11:53:45 +02:00
RecordingGpuDeviceTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00