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Input
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refactor(input): extract the gameplay frame
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2026-07-22 01:38:40 +02:00 |
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Panels
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Settings
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feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2)
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2026-05-10 08:37:17 +02:00 |
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AcDream.UI.Abstractions.csproj
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feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
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2026-04-25 23:17:41 +02:00 |
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ChannelResolver.cs
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feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
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2026-04-25 19:27:22 +02:00 |
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ChatChannelKind.cs
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feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
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2026-04-25 19:27:22 +02:00 |
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ClientCommandId.cs
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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ExecuteClientCommandCmd.cs
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feat(chat): route retail lifestone commands
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2026-07-13 11:43:19 +02:00 |
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ICommandBus.cs
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feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
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2026-04-25 00:24:11 +02:00 |
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IPanel.cs
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feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
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2026-04-25 00:24:11 +02:00 |
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IPanelHost.cs
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feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
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2026-04-25 00:24:11 +02:00 |
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IPanelRenderer.cs
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feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail
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2026-04-26 21:45:39 +02:00 |
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LiveCommandBus.cs
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refactor(net): own live session routing
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2026-07-21 11:17:09 +02:00 |
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NullCommandBus.cs
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feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
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2026-04-25 00:24:11 +02:00 |
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PanelContext.cs
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feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
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2026-04-25 00:24:11 +02:00 |
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SendChatCmd.cs
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feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
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2026-04-25 19:27:22 +02:00 |
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SendServerCommandCmd.cs
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feat(chat): route retail lifestone commands
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2026-07-13 11:43:19 +02:00 |