acdream/src/AcDream.App/Studio
Erik 9444a328fa feat(studio): #156 #157 mockup desktop and font resolver
Create AGENTS.md as a thin bridge to CLAUDE.md, fix isolated dat-layout previews by normalizing panel roots to the studio canvas, add a --mockup mode that mounts production-backed UI windows into one UiHost, and thread the per-element dat-font resolver through GameWindow's live imports.

Verified with dotnet test and headless studio screenshots for inventory and the mockup desktop.
2026-06-26 12:56:05 +02:00
..
DumpLayout.cs feat(studio): dump LayoutSource — preview any retail window from the UI dump 2026-06-25 16:25:23 +02:00
FixtureProvider.cs fix(studio): Character window — larger row text + tighter attribute rows 2026-06-26 02:22:00 +02:00
LayoutSource.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
MockupDesktop.cs feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
PanelFbo.cs feat(studio): headless --screenshot mode (render panel to PNG + exit) 2026-06-25 16:36:10 +02:00
SampleData.cs feat(studio): Attributes tab Pass 2 — click-to-select (highlight + footer B + raise triangles) + tab states 2026-06-25 21:48:16 +02:00
StudioInspector.cs feat(studio): forward canvas mouse to the previewed panel (interactive preview) 2026-06-25 21:32:00 +02:00
StudioOptions.cs feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
StudioWindow.cs feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UiDumpModel.cs feat(studio): dump LayoutSource — preview any retail window from the UI dump 2026-06-25 16:25:23 +02:00