Covers: what's done (UI Studio, faithful importer Fix A/B/C/4/5, Character window), the look-vs-runtime boundary, the mockup goal + approach (host the production UiHost live), must-fix issues (#149 inventory, #150 GameWindow fonts), patterns/lessons, reference map, and first concrete steps. For the next agent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||