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Pak
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Vfx
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perf(render): bound animation and alpha scratch residency
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2026-07-24 16:34:28 +02:00 |
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AcDream.Content.csproj
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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BoundedDatObjectCache.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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CacheStats.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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DatCollectionAdapter.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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DecodedTextureCache.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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EdgeLineBuilder.cs
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refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move)
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2026-07-05 20:19:52 +02:00 |
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FlatCollisionAssetSerializer.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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IDatReaderWriter.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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IPreparedAssetSource.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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IPreparedCollisionSource.cs
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feat(content): bake and read flat collision assets
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2026-07-25 15:22:08 +02:00 |
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LandblockPhysicsContentBuilder.cs
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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MagicCatalog.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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MeshExtractor.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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ObjectMeshData.cs
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perf(render): consume prepared mesh package at runtime
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2026-07-24 15:07:25 +02:00 |
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RetailDataIdResolver.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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RuntimeDatCollectionFactory.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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SharedPreparedCollisionCache.cs
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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TextureKey.cs
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refactor(pipeline): MP1a - lift TextureKey out of the GL atlas class
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2026-07-05 20:01:56 +02:00 |
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UploadFormats.cs
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refactor(pipeline): MP1a - Content-owned upload enums; drop Silk.NET from Content
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2026-07-05 20:27:38 +02:00 |