acdream/tests/AcDream.App.Tests/Interaction/SelectionInteractionControllerTests.cs
Erik 92ea3977b6
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feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete
C1 an out-of-range Use now approaches first via the existing
client-predicted BeginApproach (Pickup's far-range shape mirrored;
retail's ItemHolder::UseObject @0x00588A80 has no range check and the
dispatch stays immediate). C2 Add-to-List stages into the Buying tab
via VendorStagingList (RemoveProfileFromList's two shapes,
pc:200497-200537), Buy All sends ONE batched 0x005F and flushes
staging on send exactly as retail does (SendShopEvent -> Flush,
pc:204075-204076 — not UseDone-gated), and X-close over a non-empty
staging list shows retail's confirm string recovered verbatim from the
binary data segment (0x007b5bd8) through the existing dialog factory.
C3 the Selling tab's list is the sole drop target (retail's single
IsAncestorOfMe gate, pc:204229-204246); VendorSellAcceptability ports
InqAcceptability with all rejection strings recovered verbatim from
the raw data segment; the sell side prices with BuyPrice (retail's
inverted naming: what the vendor PAYS) and 0x0060 carries no trailing
currency field, unlike Buy. C4 the status-bar reproduction test PASSES
against the production toolbar mount — retail's toolbar shows count +
name with the split bar and NO price parenthetical (that figure is the
vendor row's own cost text); no code change, the live gate referees.
C5 pack order verified correct, untouched.

Register: AP-161 narrowed to its two pre-existing cosmetic gaps;
AP-162 extended over Buy All; AP-164 (non-sellable bitfield
unmodeled), AP-165 (DescStackSize for _maxStackSize in the removal
test, bounded), AP-166 (purse text + pending-sell highlight cosmetic)
filed.

Clean-room complete solution: 11,482 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-08-08 11:43:11 +02:00

1174 lines
41 KiB
C#

using System.Numerics;
using AcDream.App.Interaction;
using AcDream.App.UI;
using AcDream.App.World;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Selection;
using AcDream.Core.World;
using AcDream.Runtime.Gameplay;
using AcDream.UI.Abstractions.Input;
namespace AcDream.App.Tests.Interaction;
public sealed class SelectionInteractionControllerTests
{
private const uint Player = 0x5000_0001u;
private const uint Target = 0x7000_0001u;
private const uint GroundContainer = 0x7000_0010u;
private const uint Wielder = 0x7000_0100u;
private const uint RemoteWeapon = 0x7000_0101u;
private const uint OwnWeapon = 0x7000_0102u;
private const uint GroundWeapon = 0x7000_0103u;
private sealed class Query : IWorldSelectionQuery
{
public uint? Picked { get; set; }
public bool LastIncludeSelf { get; private set; }
public bool Current { get; set; } = true;
public bool Creature { get; set; }
public bool Hostile { get; set; }
public bool Attackable { get; set; }
public bool Useable { get; set; } = true;
public bool Pickupable { get; set; } = true;
public bool WieldedByPlayer { get; set; }
/// <summary>
/// Guids whose <c>ACCWeenieObject::DeterminePositionState @
/// 0x0058BE70</c> result is <c>PositionState.WIELDED</c>. Ownership is
/// NOT faked — the controller resolves it through the real
/// <see cref="ClientObjectTable"/>.
/// </summary>
public HashSet<uint> WieldedPositionStates { get; } = new();
public bool CaptureIdentity { get; set; } = true;
public uint LocalEntityId { get; set; } = 101u;
public ClosestCombatTarget? Closest { get; set; }
public InteractionApproach? Approach { get; set; }
public List<string> Events { get; } = new();
public uint? PickAtCursor(bool includeSelf)
{
LastIncludeSelf = includeSelf;
Events.Add("pick");
return Picked;
}
public uint? PickAt(float mouseX, float mouseY, bool includeSelf)
=> PickAtCursor(includeSelf);
public void BeginLightingPulse(uint serverGuid) => Events.Add("pulse");
public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
{
localEntityId = LocalEntityId;
return CaptureIdentity;
}
public bool IsCurrent(uint serverGuid, uint localEntityId) => Current;
public string Describe(uint serverGuid) => $"Target {serverGuid:X8}";
public bool IsCreature(uint serverGuid) => Creature;
public bool IsHostileMonster(uint serverGuid) => Hostile;
public bool IsAttackableTarget(uint serverGuid) => Attackable;
public ClosestCombatTarget? FindClosestHostileMonster() => Closest;
public bool IsUseable(uint serverGuid) => Useable;
public bool IsPickupable(uint serverGuid) => Pickupable;
public bool IsWieldedByPlayer(uint serverGuid) => WieldedByPlayer;
public bool IsWieldedPositionState(uint serverGuid)
=> WieldedPositionStates.Contains(serverGuid);
public Vector3? GetCombatCameraTargetPoint(uint serverGuid) => null;
public bool TryGetApproach(uint serverGuid, out InteractionApproach approach)
{
if (Approach is { } found)
{
approach = found;
return true;
}
approach = default;
return false;
}
}
private sealed class Transport : IRuntimeInteractionTransport
{
private uint _sequence;
public bool IsInWorld { get; set; } = true;
public List<uint> Uses { get; } = new();
public List<(uint Item, uint Container, int Placement)> Pickups { get; } = new();
public bool TrySendUse(uint serverGuid, out uint sequence)
{
if (!IsInWorld)
{
sequence = 0u;
return false;
}
sequence = ++_sequence;
Uses.Add(serverGuid);
return true;
}
public bool TrySendPickup(
uint itemGuid,
uint destinationContainerId,
int placement,
out uint sequence)
{
if (!IsInWorld)
{
sequence = 0u;
return false;
}
sequence = ++_sequence;
Pickups.Add((itemGuid, destinationContainerId, placement));
return true;
}
}
private sealed class Movement(IPlayerApproachTokenSource approachTokens)
: IPlayerInteractionMovementSink
{
public List<InteractionApproach> Approaches { get; } = new();
public bool Starts { get; set; } = true;
public Action? AfterArm { get; set; }
public bool BeginApproach(
InteractionApproach approach,
Action<PlayerApproachToken>? armAfterCancel = null)
{
Approaches.Add(approach);
if (!Starts || !approachTokens.TryBeginApproach(out PlayerApproachToken token))
return false;
armAfterCancel?.Invoke(token);
AfterArm?.Invoke();
return true;
}
}
private sealed class Harness
{
public readonly Query Query = new();
public readonly Transport Transport = new();
public readonly PlayerApproachCompletionState Completions = new();
public readonly IPlayerApproachCompletionSink CompletionLifetime;
public readonly Movement Movement;
public readonly SelectionState Selection = new();
public readonly ClientObjectTable Objects = new();
public readonly List<string> Toasts = new();
public readonly List<uint> Examines = new();
public readonly List<PendingBackpackPlacement> PendingPlacements = new();
public readonly List<PendingBackpackPlacement> CancelledPlacements = new();
public readonly ItemInteractionController Items;
public readonly SelectionInteractionController Controller;
public uint GroundObjectId { get; set; }
public Harness()
{
CompletionLifetime = Completions.BeginControllerLifetime();
Movement = new Movement(Completions);
SelectionInteractionController? controller = null;
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Player,
Type = ItemType.Creature,
});
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Target,
Name = "Target",
Type = ItemType.Creature,
Useability = ItemUseability.Remote,
PublicWeenieBitfield = (uint)PublicWeenieFlags.Stuck,
});
Items = new ItemInteractionController(
Objects,
new AcDream.Runtime.Gameplay.RuntimeInteractionTransactionState(new InventoryTransactionState(Objects)),
new InteractionState(),
() => Player,
sendUse: null,
sendUseWithTarget: null,
sendWield: null,
sendDrop: null,
sendExamine: guid =>
{
Query.Events.Add("examine");
Examines.Add(guid);
},
groundObjectId: () => GroundObjectId,
placeInBackpack: (item, container, placement) =>
controller!.SendPickup(item, container, placement),
requestUse: (guid, reservation) =>
controller!.RequestUse(guid, reservation));
Controller = controller = new SelectionInteractionController(
Selection,
Query,
Items,
Transport,
Movement,
Toasts.Add,
Completions);
Items.PendingBackpackPlacementRequested += PendingPlacements.Add;
Items.PendingBackpackPlacementCancelled += CancelledPlacements.Add;
}
public void SetApproach(
bool closeRange,
uint localEntityId = 101u,
uint serverGuid = Target)
{
var entity = new WorldEntity
{
Id = localEntityId,
ServerGuid = serverGuid,
SourceGfxObjOrSetupId = 0x0200_0001u,
Position = new Vector3(5f, 0f, 0f),
Rotation = Quaternion.Identity,
MeshRefs = [],
};
Query.Approach = new InteractionApproach(
new WorldInteractionTarget(serverGuid, localEntityId, entity),
new PlayerInteractionPose(0x0101_0001u, Vector3.Zero),
0.6f,
closeRange,
CanCharge: !closeRange,
TargetRadius: 0.5f,
TargetHeight: 2f);
}
}
[Fact]
public void TargetModeClickPulsesBeforeItIsConsumedAndIncludesSelf()
{
var h = new Harness();
h.Query.Picked = Target;
h.Items.InteractionState.EnterExamine();
Assert.True(h.Controller.HandleInputAction(InputAction.SelectLeft));
Assert.True(h.Query.LastIncludeSelf);
Assert.Equal(new[] { "pick", "pulse", "examine" }, h.Query.Events);
Assert.Equal(new[] { Target }, h.Examines);
Assert.Null(h.Selection.SelectedObjectId);
}
[Fact]
public void RightClickPulsesSelectsAndExaminesPickedWorldObject()
{
var h = new Harness();
h.Query.Picked = Target;
Assert.True(h.Controller.HandleInputAction(InputAction.SelectRight));
Assert.False(h.Query.LastIncludeSelf);
Assert.Equal(Target, h.Selection.SelectedObjectId);
Assert.Equal(new[] { "pick", "pulse", "examine" }, h.Query.Events);
Assert.Equal(new[] { Target }, h.Examines);
}
[Fact]
public void RightClickEmptyWorldIsANoOp()
{
var h = new Harness();
Assert.True(h.Controller.HandleInputAction(InputAction.SelectRight));
Assert.Equal(new[] { "pick" }, h.Query.Events);
Assert.Null(h.Selection.SelectedObjectId);
Assert.Empty(h.Examines);
Assert.Empty(h.Toasts);
}
[Fact]
public void RightClickExaminesWithoutConsumingLeftClickTargetMode()
{
var h = new Harness();
h.Query.Picked = Target;
h.Items.InteractionState.EnterUse();
h.Controller.HandleInputAction(InputAction.SelectRight);
Assert.Equal(InteractionModeKind.Use, h.Items.InteractionState.Current.Kind);
Assert.Equal(Target, h.Selection.SelectedObjectId);
Assert.Equal(new[] { Target }, h.Examines);
}
[Fact]
public void ExamineActionUsesSelectionOrEntersTargetMode()
{
var selected = new Harness();
selected.Selection.Select(Target, SelectionChangeSource.World);
Assert.True(selected.Controller.HandleInputAction(
InputAction.SelectionExamine));
Assert.Equal(new[] { Target }, selected.Examines);
var empty = new Harness();
Assert.True(empty.Controller.HandleInputAction(
InputAction.SelectionExamine));
Assert.Equal(
InteractionModeKind.Examine,
empty.Items.InteractionState.Current.Kind);
}
[Fact]
public void ClosestTargetInputMutatesSelectionOnce()
{
var h = new Harness();
h.Query.Closest = new ClosestCombatTarget(Target, 25f);
Assert.True(h.Controller.HandleInputAction(InputAction.SelectionClosestMonster));
Assert.Equal(Target, h.Selection.SelectedObjectId);
Assert.Contains(h.Toasts, text => text.Contains("Target 70000001"));
}
[Fact]
public void CloseUseSendsImmediatelyWithoutSpeculativeMovement()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Controller.SendUse(Target);
Assert.Empty(h.Movement.Approaches);
Assert.Equal(new[] { Target }, h.Transport.Uses);
h.Controller.OnNaturalMoveToComplete();
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
[Fact]
public void AcceptedUseRemainsBusyUntilAuthoritativeUseDone()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(1, h.Items.BusyCount);
Assert.Equal(new[] { Target }, h.Transport.Uses);
h.CompletionLifetime.PublishCancellation(WeenieError.ActionCancelled);
h.Controller.DrainOutbound();
Assert.Equal(1, h.Items.BusyCount);
Assert.False(h.Items.CanMakeInventoryRequest);
h.Items.CompleteUse(0u);
Assert.Equal(0, h.Items.BusyCount);
Assert.True(h.Items.CanMakeInventoryRequest);
}
[Fact]
public void DispatchedWorldUseRemainsBusyUntilAuthoritativeUseDone()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(new[] { Target }, h.Transport.Uses);
Assert.Equal(1, h.Items.BusyCount);
h.Items.CompleteUse(0u);
Assert.Equal(0, h.Items.BusyCount);
Assert.True(h.Items.CanMakeInventoryRequest);
}
[Fact]
public void WorldUseDoesNotDependOnLocalApproachInstallation()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.Starts = false;
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(1, h.Items.BusyCount);
Assert.Equal(new[] { Target }, h.Transport.Uses);
Assert.Empty(h.Movement.Approaches);
}
[Fact]
public void RejectedWorldUseReleasesItsBusyReservation()
{
var h = new Harness();
h.Query.Useable = false;
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(0, h.Items.BusyCount);
Assert.Empty(h.Transport.Uses);
}
[Fact]
public void SynchronousMovementCallbackCannotDuplicateWorldUse()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.AfterArm = h.Controller.OnNaturalMoveToComplete;
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(new[] { Target }, h.Transport.Uses);
Assert.Equal(1, h.Items.BusyCount);
h.Items.CompleteUse(0u);
Assert.Equal(0, h.Items.BusyCount);
}
/// <summary>
/// C1 (Slice 6b move-to-use, docs/research/2026-08-08-slice6b-vendor-
/// completion-research.md Q2): an out-of-range Use kicks off the SAME
/// local client-predicted MoveToObject approach Pickup's far-range
/// branch already installs, giving the walk immediate visual feel. The
/// wire send is never gated on arrival — retail's
/// <c>ItemHolder::UseObject @ 0x00588A80</c> has no range check and
/// sends unconditionally, so the dispatch and the approach both happen
/// at click time, in that order. A later natural MoveTo completion must
/// not re-dispatch (Use has no post-arrival token the way Pickup does).
/// </summary>
[Fact]
public void FarUseApproachesThenDispatchesImmediatelyAndDoesNotRetryOnArrival()
{
var h = new Harness();
h.SetApproach(closeRange: false);
h.Controller.SendUse(Target);
PlayerInteractionMovementSinkAssertSingleApproach(h, Target);
Assert.Equal(new[] { Target }, h.Transport.Uses);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
/// <summary>
/// C1 cancellation coverage: a second far Use command (the player picked
/// a new target, i.e. "moved on") supersedes the first local approach
/// cleanly — no exception, no missing/duplicated dispatch, no leaked
/// pending-pickup state (Use never arms one).
/// </summary>
[Fact]
public void NewFarUseCommandSupersedesThePreviousApproachCleanly()
{
const uint otherTarget = 0x7000_0099u;
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = otherTarget,
Name = "Other",
Type = ItemType.Creature,
Useability = ItemUseability.Remote,
});
h.SetApproach(closeRange: false);
h.Controller.SendUse(Target);
h.SetApproach(closeRange: false, serverGuid: otherTarget);
h.Controller.SendUse(otherTarget);
Assert.Equal(2, h.Movement.Approaches.Count);
Assert.Equal(Target, h.Movement.Approaches[0].Target.ServerGuid);
Assert.Equal(otherTarget, h.Movement.Approaches[1].Target.ServerGuid);
Assert.Equal(new[] { Target, otherTarget }, h.Transport.Uses);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target, otherTarget }, h.Transport.Uses);
}
/// <summary>
/// C1 cancellation coverage: the underlying MoveTo controller cancelling
/// out from under a far Use's local approach (player moved away with
/// WASD, or any other source of <see cref="WeenieError"/>) must not
/// retract or duplicate the Use, which already went out unconditionally
/// at click time — Use holds no pending-pickup state for
/// <c>OnMoveToCancelled</c> to touch.
/// </summary>
[Fact]
public void MovingAwayDuringAFarUseApproachDoesNotAffectTheAlreadyDispatchedUse()
{
var h = new Harness();
h.SetApproach(closeRange: false);
h.Controller.SendUse(Target);
h.Controller.OnMoveToCancelled(WeenieError.ActionCancelled);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
private static void PlayerInteractionMovementSinkAssertSingleApproach(
Harness h, uint expectedTarget)
{
InteractionApproach approach = Assert.Single(h.Movement.Approaches);
Assert.Equal(expectedTarget, approach.Target.ServerGuid);
}
[Fact]
public void CarriedDirectUseBypassesWorldApproachAndWaitsForUseDone()
{
const uint favor = 0x8000_0606u;
var h = new Harness();
h.Query.Useable = false;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = favor,
Name = "Blackmoor's Favor",
Type = ItemType.Gem,
Useability = ItemUseability.Undef,
});
Assert.True(h.Objects.MoveItem(favor, Player, newSlot: 1));
Assert.True(h.Items.ActivateItem(favor));
Assert.Empty(h.Movement.Approaches);
Assert.Equal(new[] { favor }, h.Transport.Uses);
Assert.Equal(1, h.Items.BusyCount);
h.Items.CompleteUse(0u);
Assert.Equal(0, h.Items.BusyCount);
Assert.True(h.Items.CanMakeInventoryRequest);
}
[Fact]
public void HiddenOrStaleNotificationsCannotRetractOrDuplicateDispatchedUse()
{
var hidden = new Harness();
hidden.SetApproach(closeRange: true);
hidden.Controller.SendUse(Target);
hidden.Controller.OnEntityHidden(Target);
hidden.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, hidden.Transport.Uses);
var stale = new Harness();
stale.SetApproach(closeRange: true);
stale.Controller.SendUse(Target);
stale.Query.Current = false;
stale.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, stale.Transport.Uses);
}
[Fact]
public void HiddenTargetCancelsQueuedUseBeforeFrameDrain()
{
var h = new Harness();
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.OnEntityHidden(Target);
h.Controller.DrainOutbound();
Assert.Null(h.Selection.SelectedObjectId);
Assert.Empty(h.Transport.Uses);
Assert.Equal(0, h.Items.BusyCount);
}
[Fact]
public void PickupInputWaitsForFrameDrainThenUsesPendingDestination()
{
var h = new Harness();
h.SetApproach(closeRange: false);
h.Selection.Select(Target, SelectionChangeSource.World);
Assert.True(h.Controller.HandleInputAction(InputAction.SelectionPickUp));
Assert.Empty(h.Transport.Pickups);
h.Controller.DrainOutbound();
Assert.Equal(new[] { (Target, Player, 0) }, h.Transport.Pickups);
}
[Fact]
public void CorpseChildDoubleClickDispatchesWithoutAWorldProjection()
{
const uint loot = 0x7000_0011u;
var h = new Harness
{
GroundObjectId = GroundContainer,
};
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = loot,
Name = "Corpse loot",
Type = ItemType.Misc,
ContainerId = GroundContainer,
});
h.Query.Pickupable = false;
h.Query.Approach = null;
Assert.True(h.Items.ActivateItem(loot));
Assert.Empty(h.Movement.Approaches);
Assert.Equal(new[] { (loot, Player, 0) }, h.Transport.Pickups);
Assert.Single(h.PendingPlacements);
Assert.Empty(h.CancelledPlacements);
}
[Fact]
public void SessionResetClearsQueuedAndDeferredWork()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Items.InteractionState.EnterExamine();
h.Controller.ResetSession();
h.Controller.DrainOutbound();
h.Controller.OnNaturalMoveToComplete();
Assert.Null(h.Selection.SelectedObjectId);
Assert.False(h.Items.IsAnyTargetModeActive);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.Transport.Uses);
}
[Fact]
public void OldRemovalClearsCapturedPickupButDoesNotClearReplacementSelection()
{
var h = new Harness();
var oldRecord = LiveEntityTestFixture.CreateExactProjectionRecord(
Spawn(Target, instance: 1));
uint localEntityId = oldRecord.LocalEntityId!.Value;
h.SetApproach(closeRange: true, localEntityId: localEntityId);
h.Selection.Select(Target, SelectionChangeSource.World);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
oldRecord.WorldEntity = new WorldEntity
{
Id = localEntityId,
ServerGuid = Target,
SourceGfxObjOrSetupId = 0x0200_0001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = [],
};
h.Controller.OnEntityRemoved(oldRecord, replacementExists: true);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(Target, h.Selection.SelectedObjectId);
Assert.Empty(h.Transport.Pickups);
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
}
[Fact]
public void SynchronousNaturalCompletionCannotDuplicateUse()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.AfterArm = h.Controller.OnNaturalMoveToComplete;
h.Controller.SendUse(Target);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
[Fact]
public void SynchronousResetCannotResurrectACancelledPickup()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.AfterArm = h.Controller.ResetSession;
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void CancelledClosePickupWithdrawsPresentationAndNeverFiresLater()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Single(h.PendingPlacements);
Assert.Empty(h.Transport.Pickups);
h.Controller.OnMoveToCancelled(WeenieError.ActionCancelled);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void ErrorCompletionCannotRetractOrDuplicateDispatchedUse()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Controller.SendUse(Target);
h.Controller.OnMoveToCancelled(WeenieError.NoObject);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
[Fact]
public void CompletionFromPriorPickupCannotAffectReplacement()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.CompletionLifetime.PublishCancellation(WeenieError.ActionCancelled);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.UseSelected);
h.Controller.DrainOutbound();
Assert.Equal(new[] { Target }, h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
h.CompletionLifetime.PublishNaturalCompletion();
h.Controller.DrainOutbound();
Assert.Equal(new[] { Target }, h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void RetiringControllerLifetimeInvalidatesQueuedPickupArrival()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.CompletionLifetime.PublishNaturalCompletion();
h.Completions.RetireControllerLifetime(h.CompletionLifetime);
h.Controller.DrainOutbound();
Assert.Empty(h.Transport.Pickups);
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void FailedClosePickupStartWithdrawsPresentation()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.Starts = false;
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Single(h.PendingPlacements);
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Theory]
[InlineData(false)]
[InlineData(true)]
public void InvalidKeyboardPickupNeverPublishesAWaitingSlot(bool creature)
{
var h = new Harness();
h.Query.Creature = creature;
h.Query.Pickupable = false;
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.DrainOutbound();
Assert.Empty(h.PendingPlacements);
Assert.Empty(h.Transport.Pickups);
}
[Theory]
[InlineData(InputAction.SelectDblLeft)]
[InlineData(InputAction.UseSelected)]
[InlineData(InputAction.SelectionPickUp)]
public void QueuedWorldActionCannotCrossAnIncarnationBoundary(InputAction action)
{
var h = new Harness();
h.Query.Picked = Target;
h.SetApproach(closeRange: false);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(action);
h.Query.Current = false;
h.Controller.DrainOutbound();
Assert.Empty(h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.PendingPlacements);
}
/// <summary>
/// The sr_Use branch of RecvNotice_SmartBoxObjectFound @ 0x004E5AD0 guards
/// ItemHolder::UseObject with
/// <c>if (found-&gt;pwd._wielderID != SmartBox::player_id)</c> at
/// 0x004E5BE9. Selection and the click pulse still happen.
/// </summary>
[Fact]
public void DoubleClickOnTheOwnWieldedObjectSelectsAndPulsesWithoutUse()
{
var control = new Harness();
control.Query.Picked = Target;
control.Controller.HandleInputAction(InputAction.SelectDblLeft);
control.Controller.DrainOutbound();
Assert.NotEmpty(control.Transport.Uses);
var h = new Harness();
h.Query.Picked = Target;
h.Query.WieldedByPlayer = true;
h.Controller.HandleInputAction(InputAction.SelectDblLeft);
h.Controller.DrainOutbound();
Assert.Equal(Target, h.Selection.SelectedObjectId);
Assert.Contains("pulse", h.Query.Events);
Assert.Empty(h.Transport.Uses);
}
/// <summary>
/// Registers a wielded weapon exactly as <c>ClientObjectTable.Ingest</c>
/// projects a CreateObject PublicWeenieDesc that carries Wielder plus
/// CurrentWieldedLocation. Ownership is resolved by the real
/// <c>ACCWeenieObject::IsOwnedByObject @ 0x0058CEB0</c> port, not a fake.
/// </summary>
private static void AddWieldedWeapon(Harness h, uint guid, uint wielderId)
{
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = guid,
Name = $"Weapon {guid:X8}",
Type = ItemType.MeleeWeapon,
WielderId = wielderId,
CurrentlyEquippedLocation = EquipMask.MeleeWeapon,
});
h.Query.WieldedPositionStates.Add(guid);
}
/// <summary>
/// <c>ItemHolder::AttemptToPlaceInContainer_IsItemLegal @ 0x005870C0</c>
/// rejects <c>!IsOwnedByPlayer(item) &amp;&amp; item-&gt;pwd._location != 0</c>
/// at <c>0x005872B7</c> with the notice at <c>0x005872DB</c>, and it runs
/// at <c>0x00588173</c> before every other stage of
/// <c>AttemptToPlaceInContainer @ 0x00588140</c>. So: one local message,
/// no approach, no wire request, no waiting slot.
/// </summary>
[Fact]
public void PickupOfARemotesWieldedItemIsRejectedLocallyWithNoMovementOrRequest()
{
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = Wielder,
Name = "Remote",
Type = ItemType.Creature,
});
AddWieldedWeapon(h, RemoteWeapon, wielderId: Wielder);
h.SetApproach(closeRange: false, serverGuid: RemoteWeapon);
h.Selection.Select(RemoteWeapon, SelectionChangeSource.World);
Assert.True(h.Controller.HandleInputAction(InputAction.SelectionPickUp));
h.Controller.DrainOutbound();
Assert.Contains(
// Query.Describe is the fake's ACCWeenieObject::GetObjectNameWide.
$"The Target {RemoteWeapon:X8} is being wielded by someone else!",
h.Toasts);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.Transport.Uses);
Assert.Empty(h.Movement.Approaches);
Assert.Empty(h.PendingPlacements);
}
/// <summary>
/// The same gate must hold on the direct
/// <c>CPlayerSystem::PlaceInBackpack @ 0x0055D8C0</c> entry point, whose
/// published waiting slot retail withdraws at <c>0x0055D918</c>
/// (<c>SetWaitingState(obj, 0)</c> + <c>SendNotice_EndPendingInPlayer</c>).
/// </summary>
[Fact]
public void DirectBackpackPlacementOfARemotesWieldedItemWithdrawsItsWaitingSlot()
{
var h = new Harness();
AddWieldedWeapon(h, RemoteWeapon, wielderId: Wielder);
h.SetApproach(closeRange: true, serverGuid: RemoteWeapon);
Assert.True(h.Items.PlaceWorldItemInBackpack(RemoteWeapon));
Assert.Contains(
// Query.Describe is the fake's ACCWeenieObject::GetObjectNameWide.
$"The Target {RemoteWeapon:X8} is being wielded by someone else!",
h.Toasts);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.Movement.Approaches);
Assert.Single(h.PendingPlacements);
Assert.Equal(
new[] { RemoteWeapon },
h.CancelledPlacements.Select(p => p.ItemId));
}
/// <summary>
/// Slice 4 non-regression: the rejected item stays fully selectable and
/// examinable. Retail's <c>sr_Select</c>/<c>sr_Examine</c> branches of
/// <c>RecvNotice_SmartBoxObjectFound @ 0x004E5AD0</c> never consult
/// <c>IsItemLegal</c>.
/// </summary>
[Fact]
public void ARemotesWieldedItemStaysSelectableAndExaminable()
{
var h = new Harness();
AddWieldedWeapon(h, RemoteWeapon, wielderId: Wielder);
h.Query.Picked = RemoteWeapon;
Assert.True(h.Controller.HandleInputAction(InputAction.SelectRight));
Assert.Equal(RemoteWeapon, h.Selection.SelectedObjectId);
Assert.Equal(new[] { "pick", "pulse", "examine" }, h.Query.Events);
Assert.Equal(new[] { RemoteWeapon }, h.Examines);
}
/// <summary>
/// Positive control: the identical ItemType lying in the world is not in
/// <c>PositionState.WIELDED</c> (<c>DeterminePositionState @ 0x0058BE70</c>
/// needs a nonzero <c>pwd._location</c>) and picks up normally.
/// </summary>
[Fact]
public void AGroundItemOfTheSameTypeStillPicksUpNormally()
{
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = GroundWeapon,
Name = "Ground weapon",
Type = ItemType.MeleeWeapon,
});
h.SetApproach(closeRange: false, serverGuid: GroundWeapon);
h.Selection.Select(GroundWeapon, SelectionChangeSource.World);
Assert.True(h.Controller.HandleInputAction(InputAction.SelectionPickUp));
h.Controller.DrainOutbound();
Assert.Equal(new[] { (GroundWeapon, Player, 0) }, h.Transport.Pickups);
Assert.Single(h.Movement.Approaches);
Assert.Empty(h.CancelledPlacements);
Assert.DoesNotContain(h.Toasts, text => text.Contains("wielded"));
}
/// <summary>
/// The player's OWN wielded item is <c>IsOwnedByPlayer</c>, so
/// <c>IsItemLegal</c>'s 0x005872B7 arm passes it. Its
/// <c>PositionState</c> is WIELDED rather than IN_3D_VIEW, so
/// <c>ACCWeenieObject::UIAttemptPutInContainer @ 0x0058D680</c> records
/// <c>IR_PUT_IN_CONTAINER</c> instead of <c>IR_PICK_UP</c>: the transfer
/// goes out immediately, with no world approach.
/// </summary>
[Fact]
public void PickupOfThePlayersOwnWieldedItemTransfersImmediatelyWithoutApproach()
{
var h = new Harness();
AddWieldedWeapon(h, OwnWeapon, wielderId: Player);
h.SetApproach(closeRange: true, serverGuid: OwnWeapon);
h.Selection.Select(OwnWeapon, SelectionChangeSource.World);
Assert.True(h.Controller.HandleInputAction(InputAction.SelectionPickUp));
h.Controller.DrainOutbound();
Assert.Equal(new[] { (OwnWeapon, Player, 0) }, h.Transport.Pickups);
Assert.Empty(h.Movement.Approaches);
Assert.Empty(h.CancelledPlacements);
Assert.DoesNotContain(h.Toasts, text => text.Contains("wielded"));
}
/// <summary>
/// The WIELDED no-approach shortcut must never outrun the legality gate:
/// ownership alone decides which of the two wielded items may transfer.
/// </summary>
[Fact]
public void TheWieldedShortcutIsGatedOnOwnershipNotOnWieldedStateAlone()
{
var h = new Harness();
AddWieldedWeapon(h, RemoteWeapon, wielderId: Wielder);
AddWieldedWeapon(h, OwnWeapon, wielderId: Player);
h.SetApproach(closeRange: true, serverGuid: RemoteWeapon);
Assert.True(h.Items.PlaceWorldItemInBackpack(RemoteWeapon));
Assert.Empty(h.Transport.Pickups);
h.SetApproach(closeRange: true, serverGuid: OwnWeapon);
Assert.True(h.Items.PlaceWorldItemInBackpack(OwnWeapon));
Assert.Equal(new[] { (OwnWeapon, Player, 0) }, h.Transport.Pickups);
Assert.Empty(h.Movement.Approaches);
}
[Fact]
public void DragReleasePulsesTheDropTargetWithoutChangingSelection()
{
var h = new Harness();
h.Query.Picked = Target;
const uint item = 0x7000_0002u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Dragged",
Type = ItemType.Misc,
});
var payload = new ItemDragPayload(
item,
ItemDragSource.Inventory,
SourceSlot: 0,
new UiItemSlot());
h.Controller.PlaceDraggedItem(payload, 10f, 20f);
Assert.Contains("pulse", h.Query.Events);
Assert.Null(h.Selection.SelectedObjectId);
}
[Fact]
public void RejectedTargetModeClickConsumesTheFollowingDoubleClick()
{
var h = new Harness();
h.Query.Picked = Target;
h.Objects.Remove(Target);
h.Items.InteractionState.EnterUse();
h.Controller.HandleInputAction(InputAction.SelectLeft);
h.Controller.HandleInputAction(InputAction.SelectDblLeft);
h.Controller.DrainOutbound();
Assert.Null(h.Selection.SelectedObjectId);
Assert.Empty(h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void TransportLossAtClosePickupCompletionWithdrawsPresentation()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.Transport.IsInWorld = false;
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void RepeatedPickupKeepsTheOriginalReservationAndDeferredAction()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.DrainOutbound();
Assert.Single(h.PendingPlacements);
Assert.Empty(h.CancelledPlacements);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { (Target, Player, 0) }, h.Transport.Pickups);
}
[Fact]
public void WithdrawnPickupReservationInvalidatesDeferredWireAction()
{
const uint replacement = 0x7000_0002u;
var h = new Harness();
h.SetApproach(closeRange: true);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = replacement,
Name = "Replacement loot",
Type = ItemType.Misc,
});
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Empty(h.Transport.Pickups);
PendingBackpackPlacement original = Assert.Single(h.PendingPlacements);
h.Items.CancelPendingBackpackPlacement(Target, original.Token);
Assert.True(h.Items.TryBeginPendingBackpackPlacement(
replacement,
Player,
placement: 0,
out _));
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Pickups);
Assert.True(h.Items.TryGetPendingBackpackPlacement(replacement, out _));
Assert.False(h.Items.TryGetPendingBackpackPlacement(Target, out _));
}
/// <summary>
/// #298: explicit-target admission routes through the wider
/// <c>IsAttackableTarget</c> query (retail <c>ObjectIsAttackable</c>,
/// which admits a compatible-PK player), not the narrower
/// <c>IsHostileMonster</c> that auto-acquisition uses.
/// </summary>
[Fact]
public void GetSelectedOrClosestCombatTargetAcceptsExplicitAttackableEvenWhenNotHostileMonster()
{
var h = new Harness();
h.Query.Attackable = true;
h.Query.Hostile = false;
h.Selection.Select(Target, SelectionChangeSource.Keyboard);
Assert.Equal(
Target,
h.Controller.GetSelectedOrClosestCombatTarget(autoTarget: false));
}
/// <summary>
/// #298 / IA-19 guard: when the explicit selection is not an admitted
/// attack target, auto-acquisition falls back to the narrower
/// <c>FindClosestHostileMonster</c> query unchanged.
/// </summary>
[Fact]
public void GetSelectedOrClosestCombatTargetFallsBackToAutoAcquisitionWhenExplicitTargetIsNotAttackable()
{
var h = new Harness();
const uint monster = 0x7000_0099u;
h.Query.Attackable = false;
h.Query.Closest = new ClosestCombatTarget(monster, DistanceSquared: 4f);
h.Selection.Select(Target, SelectionChangeSource.Keyboard);
Assert.Equal(
monster,
h.Controller.GetSelectedOrClosestCombatTarget(autoTarget: true));
}
private static WorldSession.EntitySpawn Spawn(uint guid, ushort instance)
=> new(
guid,
Position: null,
SetupTableId: null,
AnimPartChanges: [],
TextureChanges: [],
SubPalettes: [],
BasePaletteId: null,
ObjScale: null,
Name: null,
ItemType: null,
MotionState: null,
MotionTableId: null,
InstanceSequence: instance);
}