..
Cells
test(core): UCG Stage 1 — real cottage-cell fixture grounding
2026-06-02 09:24:37 +02:00
DerethDateTimeCollection.cs
test(world): serialize DerethDateTime offset tests
2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs
test(world): serialize DerethDateTime offset tests
2026-04-28 11:58:50 +02:00
LandblockLoaderTests.cs
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
PhysicsDatBundleTests.cs
feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
2026-06-23 09:31:26 +02:00
SceneryGeneratorTests.cs
phase(N.1): delete legacy scenery code path; WB is the only path
2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs
fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
2026-06-18 15:08:52 +02:00
SkyStateTests.cs
fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
2026-06-18 15:08:52 +02:00
TeleportAnimSequencerTests.cs
feat(core/slice-1): Begin() sets EnterTunnel pending for portal/login/death entry; all sequencer tests pass
2026-06-21 20:01:17 +02:00
WbSceneryAdapterTests.cs
phase(N.1): add LandBlock → TerrainEntry[] adapter
2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs
weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
2026-04-24 12:55:19 +02:00
WorldEntityAabbTests.cs
#119 : entity bounds from dat vertex data - works for every case, not just multi-part
2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs
Merge feature/animation-system-complete — Phase L.1c animation MVP
2026-04-29 10:50:59 +02:00
WorldViewTests.cs
feat(core): add WorldView with 3x3 neighbor landblock computation
2026-04-10 18:02:41 +02:00