acdream/tests/AcDream.Core.Tests/Items
Erik ab6d96d113 feat(combat): port retail held weapon parenting
Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
2026-07-11 13:02:26 +02:00
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BurdenMathTests.cs fix(ui): D.2b-B — address phase-boundary review (burden % saturation + equipped filter) 2026-06-21 09:28:29 +02:00
ClientObjectNameTests.cs fix(ui): finish retail stack selector polish 2026-07-11 10:22:11 +02:00
ClientObjectTableBurdenTests.cs feat(core): D.2b-B — ClientObjectTable.SumCarriedBurden (carried-Burden fallback) 2026-06-21 08:55:35 +02:00
ClientObjectTableTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
ClientObjectTableUpdateTests.cs feat(core): D.2b-B B-Wire — ClientObjectTable.UpdateStackSize 2026-06-21 18:48:54 +02:00
EquipMaskTests.cs fix(D.2b): correct EquipMask to canonical retail INVENTORY_LOC + numeric-pin test 2026-06-22 21:56:06 +02:00
ItemInteractionPolicyTests.cs feat(ui): port retail item interaction policy 2026-07-11 01:26:14 +02:00
ItemManaStateTests.cs feat(ui): port retail selected-item mana 2026-07-11 11:16:21 +02:00
ItemUseabilityTests.cs feat(ui): port retail item interaction policy 2026-07-11 01:26:14 +02:00
PaperdollSelectionPolicyTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
ShortcutDropPlannerTests.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
ShortcutStoreTests.cs feat(ui): preserve exact retail shortcut records 2026-07-11 09:17:33 +02:00
StackMergePlannerTests.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
StackSplitQuantityStateTests.cs fix(ui): port retail partial stack transfers 2026-07-11 10:34:13 +02:00
ToolbarAmmoPolicyTests.cs feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00