Resolve authored StringInfo labels from local.dat, port gmCombatUI's runtime option captions and checkbox widgets, and bind horizontal scrollbar media by retail structural roles so the green power jewel is a thumb instead of a tiled track. Persist the three combat options and make Auto Target govern target acquisition. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| DumpLayout.cs | ||
| FixtureProvider.cs | ||
| LayoutSource.cs | ||
| MockupDesktop.cs | ||
| PanelFbo.cs | ||
| SampleData.cs | ||
| StudioInspector.cs | ||
| StudioOptions.cs | ||
| StudioWindow.cs | ||
| UiDumpModel.cs | ||