acdream/src/AcDream.App/Studio
Erik 927fa7881a fix(combat): restore retail combat bar controls
Resolve authored StringInfo labels from local.dat, port gmCombatUI's runtime option captions and checkbox widgets, and bind horizontal scrollbar media by retail structural roles so the green power jewel is a thumb instead of a tiled track. Persist the three combat options and make Auto Target govern target acquisition.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 20:26:52 +02:00
..
DumpLayout.cs feat(studio): dump LayoutSource — preview any retail window from the UI dump 2026-06-25 16:25:23 +02:00
FixtureProvider.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
LayoutSource.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
MockupDesktop.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
PanelFbo.cs feat(studio): headless --screenshot mode (render panel to PNG + exit) 2026-06-25 16:36:10 +02:00
SampleData.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
StudioInspector.cs feat(studio): forward canvas mouse to the previewed panel (interactive preview) 2026-06-25 21:32:00 +02:00
StudioOptions.cs feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
StudioWindow.cs feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UiDumpModel.cs feat(studio): dump LayoutSource — preview any retail window from the UI dump 2026-06-25 16:25:23 +02:00