acdream/src/AcDream.App
2026-07-10 23:17:29 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Diagnostics fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
Input feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c) 2026-07-07 14:25:47 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Physics feat(#184): Slice 2b — unify the remote player/NPC fork (players collide faithfully) 2026-07-08 00:45:44 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
Streaming fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug 2026-07-03 22:03:44 +02:00
Studio feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
UI feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
AcDream.App.csproj feat(pipeline): MP1a - AcDream.Content assembly scaffold 2026-07-05 20:00:33 +02:00
Program.cs feat(studio): StudioWindow + LayoutSource — render a dat panel standalone 2026-06-25 14:26:47 +02:00
RuntimeOptions.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00