acdream/src/AcDream.UI.Abstractions
Erik 2284a376ae feat(D.2b): write-mode movement gate that preserves autorun
In chat write mode the keyboard belongs to the input — typing "swd" must not
walk the character — but AUTORUN must keep going (the user can chat while
running).

- InputDispatcher.IsActionHeld now returns false while WantCaptureKeyboard is
  set (a focused chat input), the polling-path twin of the existing gate on
  Fired actions. This SUPERSEDES the old per-frame OnUpdate early-return, which
  also killed autorun. Gating here instead lets the movement block keep running,
  so autorun — a separate latched bool ORed into Forward at the call site, not a
  polled key — survives. Test updated to encode the new contract.
- GameWindow: the movement suppress-guard reverts to ImGui-devtools-only (the
  retail write mode no longer early-returns); wires DefaultTextInput = the chat
  input (Tab/Enter activation) and Input.Keyboard for clipboard. Drops the
  one-shot UI-scale diagnostic.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 15:24:19 +02:00
..
Input feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
Panels feat(D.2b): extract ChatCommandRouter — shared chat submit pipeline 2026-06-15 22:09:27 +02:00
Settings feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00
AcDream.UI.Abstractions.csproj feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
ChannelResolver.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
ChatChannelKind.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
ICommandBus.cs feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM 2026-04-25 00:24:11 +02:00
IPanel.cs feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM 2026-04-25 00:24:11 +02:00
IPanelHost.cs feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM 2026-04-25 00:24:11 +02:00
IPanelRenderer.cs feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail 2026-04-26 21:45:39 +02:00
LiveCommandBus.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
NullCommandBus.cs feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM 2026-04-25 00:24:11 +02:00
PanelContext.cs feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM 2026-04-25 00:24:11 +02:00
SendChatCmd.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00