acdream/docs
Erik 2fc253d9ff docs(D.5.4): implementation plan (12 tasks, TDD, green-per-task)
Rename -> field capture -> EntitySpawn plumb -> ClientObject/WeenieData ->
Ingest merge-upsert -> container index -> ObjectTableWiring (off GameWindow) ->
PD manifest -> delete EnrichItem -> retire _liveEntityInfoByGuid -> toolbar
guid-filter -> bookkeeping+live run. Sequenced so every task builds green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:19:15 +02:00
..
architecture fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.5): sub-phase ledger + item-model cold-start prompt 2026-06-18 10:41:08 +02:00
research docs(D.5): sub-phase ledger + item-model cold-start prompt 2026-06-18 10:41:08 +02:00
superpowers docs(D.5.4): implementation plan (12 tasks, TDD, green-per-task) 2026-06-18 15:19:15 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(D.5.1): divergence rows IA-16/IA-17 + ISSUES toolbar-interactivity entry 2026-06-17 17:21:19 +02:00