acdream/docs
Erik 71b1622293 fix(camera): #38 render-interpolate player motion
Keep local physics authoritative at the retail 30 Hz MinQuantum, but expose a render-only position that lerps between completed physics ticks for the player mesh and chase-camera target. Network outbound continues to use the discrete physics position.

Also make the visually confirmed #47 humanoid close-detail DIDDegrade path default-on, with ACDREAM_RETAIL_CLOSE_DEGRADES=0 left as a diagnostic opt-out.

Verification: dotnet build AcDream.slnx -c Debug; focused #38 interpolation tests passed; visual confirmed smooth 2026-05-06. Full dotnet test AcDream.slnx -c Debug --no-build still has the known 8 AcDream.Core.Tests baseline failures.

Co-authored-by: Codex <codex@openai.com>
2026-05-06 17:53:34 +02:00
..
architecture docs(physics): Phase L.2 movement collision conformance plan 2026-04-29 21:28:56 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(roadmap): Phase M — Network Stack Conformance plan 2026-05-02 16:14:05 +02:00
research fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00
superpowers docs(plan): Phase L.3.1+L.3.2 PositionManager + retail-faithful jump plan 2026-05-03 10:10:16 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00