acdream/src/AcDream.Core/Spells
Erik 89e6b207f8 refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:48:51 +02:00
..
EnchantmentMath.cs fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
EnchantmentRegistryProjection.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
RetailSpellFormula.cs fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Spellbook.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
SpellMetadata.cs fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
SpellModel.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
SpellTable.cs fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00