acdream/tests
Erik d2f6067960 fix(physics): L.2.3c — preserve contact plane through failed step-up
The "stuck in falling animation against walls" live-test bug (intermittent,
hard to recover from). Two compounding issues, fixed at both layers.

(1) DoStepUp cleared CollisionInfo.ContactPlaneValid unconditionally at
    the start of step-up. On step-up FAILURE, RestoreCheckPos restored
    the position but the contact plane stayed cleared. Added a save/
    restore around the clear so a failed step-up returns the mover to
    its pre-attempt grounded state.

(2) ValidateTransition propagated the current frame's invalid contact
    state into LastKnownContactPlane via:
        ci.LastKnownContactPlaneValid = ci.ContactPlaneValid
    This destroyed the prior frame's ground memory whenever the current
    contact was momentarily lost (StepUpSlide clears ContactPlane).
    Changed to: only OVERWRITE LastKnown when current is valid.

(3) The same ValidateTransition then set
        oi.State &= ~(Contact | OnWalkable)
    when ContactPlaneValid was false, even if LastKnown was still
    valid. Added an "else if (LastKnownContactPlaneValid)" branch that
    sets Contact + OnWalkable from LastKnown so the animation system
    sees the mover as grounded.

Combined effect: walking into a too-tall wall now consistently slides
along the wall without ever flickering to the falling animation. The
mover's grounded state survives transient ContactPlane invalidation
during the step-up retry cycle.

Retail's `transitional_insert` has different upstream invariants that
keep ContactPlane valid more often, so retail doesn't need the
acdream-specific LastKnown fallback path. ACE has the same pattern as
retail; acdream's per-frame Resolve architecture exposes the gap that
this fix closes.

Tests:
- New D1 regression test: grounded mover into too-tall wall — must
  end frame with grounded state preserved.
- New D2 regression test: same scenario — execution time bounded
  (<100ms) to catch any future recursion issues.

Files:
- TransitionTypes.cs DoStepUp: save+restore ContactPlane around step-up
- TransitionTypes.cs ValidateTransition: preserve LastKnown + grounded
  state from last-known when current is invalid
- BSPStepUpTests.cs: D1, D2 regression tests

Test count 825 → 825 (D1+D2 added in L.2.3 patch series). Build clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 17:24:49 +02:00
..
AcDream.Core.Net.Tests feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
AcDream.Core.Tests fix(physics): L.2.3c — preserve contact plane through failed step-up 2026-04-29 17:24:49 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00