acdream/tests
Erik 8fb4909cc8 fix(vt): list column fix round 8/11 — shared UiCheckLamp + factory-only column
New internal static UiCheckLamp (LampSize=11f, the four checked/
unchecked colors, Draw) is the ONE definition of the five-band lamp
glyph, promoted out of UiMarkupToggle's private/internal fields —
UiMarkupToggle.OnDraw and UiMarkupList.DrawCheckCell both call
UiCheckLamp.Draw now instead of each carrying (or one exposing to the
other) its own copy of the same five DrawFill calls and four colors.

DrawCheckCell also centers the lamp horizontally in its cell instead of
drawing it flush left at cellX+1 — matching DrawIconCell, which already
centers its sprite. A check column declared wider than the glyph itself
(routine under fix item 11's PITCH-based authoring convention) no longer
strands the glyph in the cell's left edge.

UiMarkupListColumn's settable members are now internal init (Kind/Width
lost their `required` modifier — C# forbids `required` pairing with a
setter less visible than the containing public type, CS9032 — every
factory already sets both unconditionally, so this is a compiler-level
demotion, not a behavior change) — the type is constructible only
through its Text/Check/Icon factories from any external assembly (a
plugin) with no InternalsVisibleTo grant, so it can never assemble an
inconsistent instance via object-initializer syntax.

Replaced the inert draw-offset assertion in
Columns_CheckThenIcon_EachCellDrawsInsideItsOwnColumnBounds (check
column FIRST, so its own-cell assertion held trivially even with
completely broken column offsets) with
Columns_IconThenCheck_EachCellDrawsInsideItsOwnColumnBounds — check
column now SECOND, so the assertion can only pass if the glyph actually
moved into its own [20,100) cell.

New test: a single 50px-wide check column's glyph lands near the cell's
midpoint (~22.5) rather than the old flush-left x=4 — shown to fail
first before the centering change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:16:00 +02:00
..
AcDream.App.Tests fix(vt): list column fix round 8/11 — shared UiCheckLamp + factory-only column 2026-09-06 21:16:00 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41 2026-09-06 16:49:17 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
AcDream.Launcher.Core.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(mosstank): buff-caster preparer and single idle-peace arbiter — wield from the Items profile, enter magic/peace mode by itself 2026-09-06 19:02:18 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
AcDream.UI.Abstractions.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00