acdream/tests/AcDream.Core.Net.Tests/WorldSessionCombatTests.cs
Erik 6636e50c2a feat(D.5.3a): selected-object meter — Health bar + name on the action bar
Port of gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198635).
When the player selects a world object the action bar's bottom strip shows the
object name + (for player/pet/attackable targets) a live Health meter; deselect
clears it. Mana (#140) + stack slider deferred.

- SelectedObjectController (new): clear-then-populate on selection change; sets
  name (UiText child, VitalsController pattern), overlay state (ObjectSelected /
  StackedItemSelected via UiDatElement.ActiveState), shows the health meter and
  sends QueryHealth for health targets. Subscribes via a delegate seam (no
  GameWindow coupling).
- GameWindow: _selectedGuid field -> SelectedGuid property + SelectionChanged
  event (fires on actual change only); 3 write sites converted, reads untouched.
  All selection-write paths (LMB pick, Tab/Q, despawn-clear via Tick()) run on
  the render thread, so the event-driven UI mutation is single-threaded.
- WorldSession.SendQueryHealth (0x01BF) — wraps SocialActions.BuildQueryHealth.
- DatWidgetFactory.BuildMeter: handle the single-image toolbar meter shape
  (back-track on the element's own DirectState, fill on one Type-3 child). The
  sprites go in the TILE slot (DrawMode=Normal tiles to full bar geometry per
  UIElement_Meter::DrawChildren) — a left-cap assignment would gap/clamp a
  sub-140px sprite. Vitals 3-slice path unchanged.
- ToolbarController.HiddenIds: A1 (health) now owned by SelectedObjectController;
  A2 (mana) + A4 (stack) stay hidden (deferred) so their dat back-tracks don't
  render as stray empty bars.

Adversarial Opus review found + fixed: the mana-meter orphan (A2 left unhidden)
and the meter tile-vs-cap render bug (C1). Divergence rows AP-46 (health gate
approximation: IsLiveCreatureTarget vs IsPlayer||pet||attackable) + AP-47
(meter shown on select vs on UpdateHealth reply). Spec §5 corrected.

Build + full test suite green (2,684 passed / 4 skipped). Health meter render
fidelity (full-width fill + fraction mapping) pending the user's visual gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:47:24 +02:00

91 lines
2.6 KiB
C#

using System.Net;
using AcDream.Core.Combat;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
namespace AcDream.Core.Net.Tests;
public sealed class WorldSessionCombatTests
{
private static WorldSession NewSession()
{
var ep = new IPEndPoint(IPAddress.Loopback, 65000);
return new WorldSession(ep);
}
[Fact]
public void SendChangeCombatMode_UsesSequenceAndRetailModeValue()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendChangeCombatMode(CombatMode.Magic);
Assert.NotNull(captured);
Assert.Equal(CharacterActions.BuildChangeCombatMode(
1,
CharacterActions.CombatMode.Magic), captured);
}
[Fact]
public void SendMeleeAttack_UsesRetailMeleeBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendMeleeAttack(0x50000002u, AttackHeight.High, 0.75f);
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildMelee(
1,
0x50000002u,
(uint)AttackHeight.High,
0.75f), captured);
}
[Fact]
public void SendMissileAttack_UsesRetailMissileBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendMissileAttack(0x50000003u, AttackHeight.Low, 0.5f);
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildMissile(
1,
0x50000003u,
(uint)AttackHeight.Low,
0.5f), captured);
}
[Fact]
public void SendCancelAttack_UsesRetailCancelBuilder()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendCancelAttack();
Assert.NotNull(captured);
Assert.Equal(AttackTargetRequest.BuildCancel(1), captured);
}
[Fact]
public void SendQueryHealth_UsesRetailQueryHealthBuilder()
{
// Retail anchor: CM_Combat::Event_QueryHealth / gmToolbarUI::HandleSelectionChanged:198635
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendQueryHealth(0x50000007u);
Assert.NotNull(captured);
Assert.Equal(SocialActions.BuildQueryHealth(1, 0x50000007u), captured);
}
}