Tasks 1-10 are fully specified TDD-bite-sized and cover Phase 2a: scaffold + GfxObjMesh.Build + SurfaceDecoder + LandblockLoader + SetupMesh.Flatten + WorldView + TextureCache + StaticMeshRenderer + debug + visual verification. End state: Holtburg terrain with buildings rendered and at least some textures resolved. Tasks 11-18 are sketches for Phase 2b in a future session: terrain atlas, 3x3 neighbor rendering, ICamera/FlyCamera/CameraController, and the IGameState/IEvents plugin API growth. These will be re-planned with fresh context once Phase 2a is known to work. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| 2026-04-10-phase-1-terrain-and-plugin-scaffold.md | ||
| 2026-04-10-phase-2-static-meshes-design.md | ||
| 2026-04-10-phase-2-static-meshes-plan.md | ||
| 2026-04-10-plugin-architecture-design.md | ||