acdream/tests
Erik 45a4218fab test(render): Phase A8.F — RetailChaseCamera test hygiene (try/finally reset; fade-on-pull-in)
Code-review follow-ups for Task 3: wrap the flag-off test's CollideCamera reset
in try/finally so an assert failure can't poison downstream tests; add
Update_ProbePullsEyeInClose_FullyFadesPlayer covering retail stage-3 (collided
eye 0.1 m from pivot → PlayerTranslucency 1); tighten probe.Calls assertion to ==1.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 19:26:51 +02:00
..
AcDream.App.Tests test(render): Phase A8.F — RetailChaseCamera test hygiene (try/finally reset; fade-on-pull-in) 2026-05-29 19:26:51 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests fix(render): Phase A8.F — camera sweep uses retail moverFlags 0x5c (PathClipped hard-stop) 2026-05-29 19:11:53 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00