44 lines
No EOL
1.6 KiB
XML
44 lines
No EOL
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="coverlet.collector" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" />
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<PackageReference Include="xunit" />
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<PackageReference Include="xunit.runner.visualstudio" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit" />
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</ItemGroup>
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<ItemGroup>
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<!-- T0: force serial test execution to prevent PhysicsResolveCapture /
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PhysicsDiagnostics static state from leaking between test classes.
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These statics are mutated by diagnostic-harness tests; xUnit's
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default parallel execution races them against victim tests like
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MotionInterpreterTests and PlayerMovementControllerTests. -->
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<None Update="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\AcDream.Core\AcDream.Core.csproj" />
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<ProjectReference Include="..\..\src\AcDream.App\AcDream.App.csproj" />
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</ItemGroup>
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<ItemGroup>
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<!-- Build ordering only — do NOT reference at runtime. The tests locate the
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fixture DLL by path and load it into a separate ALC. -->
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<ProjectReference Include="..\AcDream.Core.Tests.Fixtures.HelloPlugin\AcDream.Core.Tests.Fixtures.HelloPlugin.csproj">
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
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</ProjectReference>
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</ItemGroup>
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</Project> |