Sub-phase A of the window-manager → inventory → paperdoll arc. A named- window registry on UiRoot (Show/Hide/Toggle/BringToFront) + raise-on-click + wiring the EXISTING InputAction.ToggleInventoryPanel (already F12-bound, retail-faithful) through OnInputAction, toggling a throwaway placeholder inventory window that Sub-phase B replaces with the real gmInventoryUI. Cross-check correction vs the handoff: retail's inventory key is F12, not I (I = Laugh emote per retail-default.keymap.txt:246). Reuses the existing action, so no new keybind — rebindable via the Settings panel. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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