acdream/src/AcDream.App/UI/Layout/VitalsController.cs
Erik 89626cd400 feat(D.2b): vitals numbers as UiText (widget-generalization Task 8)
The vitals cur/max numbers now render through the generic UiText widget — retail
gmVitalsUI uses UIElement_Text for them, not a meter-internal label. VitalsController
attaches a centered, non-interactive UiText child to each meter and stops the meter
drawing its own label (UiMeter.Label -> null). New UiText.Centered draws the first line
centered H+V with the SAME formula UiMeter's overlay used, so the numbers are
pixel-identical — user-confirmed in the live client.

This completes the D.2b widget-generalization pass: every chat + vitals widget is now
built generically and registered to its retail Type (Button/Field*/Menu/Meter/Scrollbar/
Text), with thin find-by-id controllers. (*Field is controller-placed; Type 3 stays
UiDatElement for chrome.)

Divergence register: AP-37 vitals-numbers-via-UiMeter.Label clause retired. Full suite:
404 passed, 2 skipped, 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 18:52:42 +02:00

98 lines
4.3 KiB
C#

using System;
using System.Numerics;
using AcDream.App.UI;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Per-window controller for the vitals layout (LayoutDesc 0x2100006C).
/// Mirrors retail <c>gmVitalsUI::PostInit</c>: grab the three meter elements
/// by their dat element ids and bind live data providers (fill fraction + cur/max
/// text) to each. This is the ONLY per-window code in the whole importer — pure
/// data wiring, not graphics.
///
/// <para>The slice sprites + dat font on each <see cref="UiMeter"/> are already
/// set by <see cref="DatWidgetFactory"/> during tree construction; this controller
/// only binds the dynamic vitals data. Do not touch meter rendering fields here.</para>
///
/// <para>Element ids confirmed from
/// <c>docs/research/2026-06-15-layoutdesc-format.md §11</c>
/// (vitals window 0x2100006C dump).</para>
/// </summary>
public static class VitalsController
{
/// <summary>Dat element id for the Health meter (0x100000E6).</summary>
public const uint Health = 0x100000E6;
/// <summary>Dat element id for the Stamina meter (0x100000EC).</summary>
public const uint Stamina = 0x100000EC;
/// <summary>Dat element id for the Mana meter (0x100000EE).</summary>
public const uint Mana = 0x100000EE;
/// <summary>
/// Bind live vitals data providers to the Health, Stamina, and Mana meter
/// elements found in <paramref name="layout"/>. Any meter whose id is absent
/// from the layout is silently skipped — partial layouts (e.g. test fakes)
/// do not cause errors.
/// </summary>
/// <param name="layout">Imported vitals layout tree.</param>
/// <param name="healthPct">Provider returning Health fill fraction [0..1].</param>
/// <param name="staminaPct">Provider returning Stamina fill fraction [0..1].</param>
/// <param name="manaPct">Provider returning Mana fill fraction [0..1].</param>
/// <param name="healthText">Provider returning Health "cur/max" overlay text.</param>
/// <param name="staminaText">Provider returning Stamina "cur/max" overlay text.</param>
/// <param name="manaText">Provider returning Mana "cur/max" overlay text.</param>
public static void Bind(
ImportedLayout layout,
Func<float> healthPct,
Func<float> staminaPct,
Func<float> manaPct,
Func<string> healthText,
Func<string> staminaText,
Func<string> manaText)
{
BindMeter(layout, Health, healthPct, healthText);
BindMeter(layout, Stamina, staminaPct, staminaText);
BindMeter(layout, Mana, manaPct, manaText);
}
/// <summary>White cur/max numbers — matches the former <c>UiMeter.LabelColor</c> default.</summary>
private static readonly Vector4 NumberColor = new(1f, 1f, 1f, 1f);
private static void BindMeter(
ImportedLayout layout, uint id,
Func<float> pct,
Func<string> text)
{
// Silently skip if the id is absent — missing meters are not an error (partial layouts).
if (layout.FindElement(id) is not UiMeter m) return;
m.Fill = () => pct();
// Retail gmVitalsUI renders the cur/max as a real UIElement_Text centered over the
// bar — NOT a meter-internal label. Attach a centered UiText (non-interactive
// decoration) that fills + stretches with the meter, and stop the meter drawing its
// own label. UiText.Centered uses the SAME centering formula the meter's overlay did,
// so the numbers stay pixel-identical (locked by the visual gate).
m.Label = () => null;
var number = new UiText
{
Left = 0f, Top = 0f, Width = m.Width, Height = m.Height,
Anchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right | AnchorEdges.Bottom,
Centered = true,
DatFont = m.DatFont, // the same dat font the meter used for its label
ClickThrough = true, // decoration: no focus / selection / drag
AcceptsFocus = false,
IsEditControl = false,
CapturesPointerDrag = false,
LinesProvider = () =>
{
var s = text();
return string.IsNullOrEmpty(s)
? Array.Empty<UiText.Line>()
: new[] { new UiText.Line(s, NumberColor) };
},
};
m.AddChild(number);
}
}