Per-spawn / per-rendered-mesh log line at scenery hydration: rendered gfx id, sample source (physics vs bilinear), groundZ, BaseLoc.Z, finalZ, mesh vertex Z range, and DIDDegrade slot 0 metadata. One log line lets the user identify a floating tree by world coords and the data picks the hypothesis (BaseLoc.Z addition / sampler drift / DIDDegrade selection). Diagnostic-first per CLAUDE.md before the fix. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Input | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| AcDream.App.csproj | ||
| Program.cs | ||