A few specific scenery GfxObjs render with their trunk base ~0.5-1.5m above the terrain mesh while the vast majority sit flush. Per-GfxObj- id ⇒ deterministic across instances. Player Z snap is unaffected. Side-by-side with retail confirmed the same species place flush there. Filed with three competing hypotheses: per-GfxObj origin convention (some tree meshes authored with origin at bbox-center vs trunk-base), physics-vs-bilinear terrain Z mismatch on NE↔SW-cut cells, or the same DIDDegrade close-detail story as #47 applied to scenery. Detailed cut-and-paste handoff for the next agent at docs/research/2026-05-06-issue-48-handoff.md — covers the diagnostic dump that disambiguates the hypotheses with one log line per offending tree. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||