acdream/tests/AcDream.Core.Tests/Combat
Erik ab6d96d113 feat(combat): port retail held weapon parenting
Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
2026-07-11 13:02:26 +02:00
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CombatAnimationPlannerTests.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatInputPlannerTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
CombatManeuverSelectorTests.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatStateTests.cs fix(combat): Phase L.1c align attack type flags 2026-04-28 10:59:29 +02:00
SelectedObjectHealthPolicyTests.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00