acdream/src/AcDream.Core
Erik ab6d96d113 feat(combat): port retail held weapon parenting
Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
2026-07-11 13:02:26 +02:00
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Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
Combat feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
Items feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
Lighting feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177) 2026-07-09 10:34:15 +02:00
Meshing feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
Physics feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00
Player feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
Plugins fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default 2026-04-18 15:01:32 +02:00
Rendering feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177) 2026-07-09 10:34:15 +02:00
Selection feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Terrain refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
Vfx perf(pipeline): MP-Alloc Task 2 - reuse particle draw-list + iterator 2026-07-05 23:43:14 +02:00
World fix #203: preserve animation on appearance updates 2026-07-11 00:25:29 +02:00
AcDream.Core.csproj chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00