acdream/tests/AcDream.Core.Net.Tests/Messages
Erik ff5ed9ec0b feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
Five sub-changes:

1. Windows-1252 codec switch (global). Every Encoding.ASCII call site
   in src/AcDream.Core.Net/Messages/ -> Encoding.GetEncoding(1252).
   Touched HearSpeech, ChatRequests, GameEvents, AppraiseInfoParser,
   CharacterList, CreateObject, PlayerDescriptionParser, SocialActions.
   New Encodings.cs module-init registers CodePagesEncodingProvider
   (System.Text.Encoding.CodePages ships with .NET 10 SDK but isn't
   auto-registered). Matches retail + holtburger; accented names
   no longer round-trip-broken.

2. New parsers (opcodes confirmed against holtburger opcodes.rs):
   - EmoteText (0x01E0)     { u32 senderGuid, string16 senderName, string16 text }
   - SoulEmote (0x01E2)     same wire layout as EmoteText
   - ServerMessage (0xF7E0) { string16 message, u32 chatType }
   - PlayerKilled (0x019E)  { string16 deathMessage, u32 victimGuid, u32 killerGuid }
   Shared StringReader.cs has the CP1252 String16L primitive.

3. WorldSession dispatch. ProcessDatagram adds branches for the four
   new top-level opcodes + fires session-level events (EmoteHeard,
   SoulEmoteHeard, ServerMessageReceived, PlayerKilledReceived).
   0x0295 SetTurbineChatChannels stubbed with TODO for parallel I.6.

4. GameEventWiring routes WeenieError + WeenieErrorWithString
   (parsers existed but were unrouted) -> chat.OnWeenieError.

5. ChatLog adapters: Emote / SoulEmote ChatKind values, OnEmote,
   OnSoulEmote, OnPlayerKilled, OnWeenieError. OnLocalSpeech now
   substitutes empty sender -> "You" per holtburger client/messages.rs.
   ChatVM.FormatEntry handles new kinds (asterisk + sender + text).

22 new tests covering parser round-trips + reject-bad-opcode +
ChatLog adapter coverage + Win-1252 round-trip with non-ASCII chars.
Solution total: 881 green (210->225 in Core.Net.Tests, 606->613 in Core.Tests).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 19:06:01 +02:00
..
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
AppraiseTests.cs feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
CastSpellTests.cs feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
CharacterEnterWorldTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
CharacterListTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
ChatTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
CombatEventTests.cs feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
EmoteTextTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound 2026-04-18 17:18:36 +02:00
InventoryActionsTests.cs feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall 2026-04-19 10:28:35 +02:00
MoveToStateTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
PlayerKilledTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
ServerMessageTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
SocialActionsTests.cs feat(net): SocialActions — query / fellowship / channel / options outbound 2026-04-19 10:26:58 +02:00
SoulEmoteTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
UpdateMotionTests.cs feat(anim): full retail remote-entity motion port — walk/run/strafe/turn/stop 2026-04-19 21:26:23 +02:00
UpdatePositionTests.cs feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event 2026-04-11 20:37:32 +02:00