acdream/src/AcDream.Core/Vfx
Erik d53fe30ffe research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 22:40:42 +02:00
..
EmitterDescLoader.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
ParticleHookSink.cs research(vfx): pin retail projectile and effect oracle 2026-07-13 22:40:42 +02:00
ParticleSystem.cs perf(pipeline): MP-Alloc Task 2 - reuse particle draw-list + iterator 2026-07-05 23:43:14 +02:00
PhysicsScriptRunner.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
VfxModel.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00