Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized. |
||
|---|---|---|
| .. | ||
| InboundInterpretedMotionFactoryTests.cs | ||
| PlayerMovementHiddenTests.cs | ||
| ProjectileControllerTests.cs | ||
| RemotePhysicsUpdaterTests.cs | ||
| RemoteTeleportControllerTests.cs | ||
| RemoteTeleportHookTests.cs | ||
| RemoteTeleportPlacementTests.cs | ||