acdream/src/AcDream.App/Streaming
Erik 8d63e5c28a test(vfx): harden live missile and effect lifetimes
Add deterministic 96-owner lifecycle and renderer-resource stress gates plus an exact twelve-cycle recall/portal ownership gate. Prove zero retained records, projectiles, spatial buckets, script queues, particle/light owners, shadows, pending effects, and mesh references after churn, GUID reuse, deletion, and session reset.

Make logical teardown incarnation-specific and reentrancy-safe with lifetime epochs, atomic resource registration, generation-aware effect/teleport cleanup, projection mutation tokens, and failure-isolated visibility fan-out. Finish canonical spatial transactions before reporting observer failures and never discard superseded cleanup failures.

Synchronize architecture, roadmap, milestones, retail research, divergence bookkeeping, and durable memory. All three independent review tracks are clean; Release build and the full 5,454-pass/5-skip suite are green.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-14 15:47:00 +02:00
..
DungeonStreamingGate.cs feat(teleport C): TAS-driven fade transit + retire TeleportArrivalController 2026-06-22 14:03:25 +02:00
EntityVanishProbe.cs fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace 2026-06-24 12:30:20 +02:00
GpuWorldState.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
LandblockBuild.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
LandblockStreamer.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
LandblockStreamJob.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
LandblockStreamTier.cs feat(A.5 T1): LandblockStreamTier + LandblockStreamJobKind enums 2026-05-09 22:15:57 +02:00
StreamingController.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
StreamingRegion.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00
TeleportLandblockTransition.cs fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
TwoTierDiff.cs feat(A.5 T2): TwoTierDiff record + LandblockStreamJob.Load.Kind 2026-05-09 22:20:48 +02:00