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Shaders
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feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
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2026-04-28 22:47:11 +02:00 |
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Sky
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refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
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2026-04-29 08:08:26 +02:00 |
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BitmapFont.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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CameraController.cs
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feat(app): Phase B.2 — CameraController chase mode
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2026-04-12 14:29:47 +02:00 |
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CellVisibility.cs
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feat(render): portal-based EnvCell visibility (Step 4)
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2026-04-13 22:20:52 +02:00 |
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ChaseCamera.cs
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fix(camera): pin chase-camera Z to last-grounded while airborne
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2026-04-26 18:23:02 +02:00 |
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DebugLineRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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FlyCamera.cs
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feat(app): slow default fly speed and add Shift-boost
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2026-04-11 19:19:12 +02:00 |
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FrustumCuller.cs
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feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
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2026-04-12 08:49:17 +02:00 |
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GameWindow.cs
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fix(scenery): #48 unify scenery Z with physics-path triangle picker
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2026-05-07 14:30:25 +02:00 |
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ICamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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InstancedMeshRenderer.cs
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docs(issues): #37 humanoid coat doesn't extend up to neck (env-var diagnostics committed)
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2026-05-01 16:05:33 +02:00 |
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OrbitCamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ParticleRenderer.cs
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feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
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2026-04-28 22:47:11 +02:00 |
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SamplerCache.cs
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refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
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2026-04-29 08:08:26 +02:00 |
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SceneLightingUboBinding.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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Shader.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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StaticMeshRenderer.cs
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fix(app): multi-point Z sampling + never-cull player landblock
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2026-04-12 21:29:54 +02:00 |
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TerrainAtlas.cs
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refactor(N.3): thread isAdditive + substitute 5 decode methods with WB TextureHelpers
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2026-05-08 11:32:37 +02:00 |
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TerrainChunkRenderer.cs
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feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
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2026-04-19 10:39:48 +02:00 |
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TerrainRenderer.cs
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perf(terrain): single shared VAO/VBO/EBO for all landblocks
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2026-04-13 21:30:43 +02:00 |
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TextRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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TextureCache.cs
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refactor(N.3): thread isAdditive + substitute 5 decode methods with WB TextureHelpers
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2026-05-08 11:32:37 +02:00 |