acdream/docs
Erik 8be933fc94 fix(animation): preserve wire motion on every spawn path
Replace the door-specific static-animation seed with one retail description-then-enter-world initializer shared by normal and reactive spawns. This preserves authoritative Dead and On/Off states, prevents replacement corpses from returning to Ready, and pins the lifecycle with Core and App tests.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 14:27:44 +02:00
..
architecture fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
research fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
superpowers feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00