acdream/tests/AcDream.UI.Abstractions.Tests/Input/InputDispatcherCaptureTests.cs
Erik 8b8afeefa3 refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
2026-07-22 11:59:33 +02:00

150 lines
5.2 KiB
C#

using System.Collections.Generic;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.UI.Abstractions.Tests.Input;
/// <summary>
/// K.3: <see cref="InputDispatcher.BeginCapture"/> is the modal-rebind
/// hook used by <c>SettingsPanel</c>. While capture is active, the next
/// non-modifier chord is reported via the supplied callback and the
/// dispatcher does NOT fire normal action events for that chord. Esc
/// cancels capture (callback receives a sentinel <c>default</c> chord).
/// Modifier-only key transitions don't complete capture — the user can
/// dial in Shift / Ctrl / Alt before pressing the trigger key.
/// </summary>
public class InputDispatcherCaptureTests
{
private static (InputDispatcher dispatcher, FakeKeyboardSource kb, FakeMouseSource mouse, KeyBindings bindings, List<(InputAction, ActivationType)> fired)
Build()
{
var kb = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var bindings = new KeyBindings();
var dispatcher = InputDispatcher.CreateDetached(kb, mouse, bindings);
dispatcher.Attach();
var fired = new List<(InputAction, ActivationType)>();
dispatcher.Fired += (a, t) => fired.Add((a, t));
return (dispatcher, kb, mouse, bindings, fired);
}
[Fact]
public void BeginCapture_consumes_next_chord_without_firing_actions()
{
var (dispatcher, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
KeyChord? captured = null;
dispatcher.BeginCapture(c => captured = c);
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.NotNull(captured);
Assert.Equal(new KeyChord(Key.W, ModifierMask.None), captured!.Value);
// Action did NOT fire — capture suppressed it.
Assert.Empty(fired);
// Capture state cleared after capturing one chord.
Assert.False(dispatcher.IsCapturing);
}
[Fact]
public void BeginCapture_Escape_cancels_with_default_chord()
{
var (dispatcher, kb, _, _, fired) = Build();
KeyChord? captured = null;
bool calledBack = false;
dispatcher.BeginCapture(c => { captured = c; calledBack = true; });
kb.EmitKeyDown(Key.Escape, ModifierMask.None);
Assert.True(calledBack);
Assert.Equal(default(KeyChord), captured!.Value);
Assert.Empty(fired);
Assert.False(dispatcher.IsCapturing);
}
[Fact]
public void BeginCapture_modifier_only_keys_dont_complete_capture()
{
var (dispatcher, kb, _, _, _) = Build();
bool calledBack = false;
dispatcher.BeginCapture(_ => calledBack = true);
// Press Shift alone — should NOT complete capture.
kb.EmitKeyDown(Key.ShiftLeft, ModifierMask.Shift);
Assert.False(calledBack);
Assert.True(dispatcher.IsCapturing);
kb.EmitKeyDown(Key.ControlLeft, ModifierMask.Shift | ModifierMask.Ctrl);
Assert.False(calledBack);
Assert.True(dispatcher.IsCapturing);
// Press a non-modifier key — capture completes with full mods.
KeyChord? captured = null;
dispatcher.CancelCapture(); // reset for clean test
bool fireCalled = false;
dispatcher.BeginCapture(c => { captured = c; fireCalled = true; });
kb.EmitKeyDown(Key.A, ModifierMask.Shift | ModifierMask.Ctrl);
Assert.True(fireCalled);
Assert.Equal(new KeyChord(Key.A, ModifierMask.Shift | ModifierMask.Ctrl), captured!.Value);
}
[Fact]
public void BeginCapture_completes_with_modifier_state()
{
var (dispatcher, kb, _, _, _) = Build();
KeyChord? captured = null;
dispatcher.BeginCapture(c => captured = c);
kb.EmitKeyDown(Key.A, ModifierMask.Ctrl);
Assert.Equal(new KeyChord(Key.A, ModifierMask.Ctrl), captured!.Value);
}
[Fact]
public void CancelCapture_invokes_callback_with_default_chord_and_clears_state()
{
var (dispatcher, _, _, _, _) = Build();
KeyChord? captured = null;
bool calledBack = false;
dispatcher.BeginCapture(c => { captured = c; calledBack = true; });
Assert.True(dispatcher.IsCapturing);
dispatcher.CancelCapture();
Assert.True(calledBack);
Assert.Equal(default(KeyChord), captured!.Value);
Assert.False(dispatcher.IsCapturing);
}
[Fact]
public void IsCapturing_is_false_initially()
{
var (dispatcher, _, _, _, _) = Build();
Assert.False(dispatcher.IsCapturing);
}
[Fact]
public void SetBindings_replaces_active_bindings_table()
{
var (dispatcher, kb, _, _, fired) = Build();
// Original table empty — pressing W fires nothing.
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.Empty(fired);
// Swap in a new table that binds W → MovementForward.
var swapped = new KeyBindings();
swapped.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
dispatcher.SetBindings(swapped);
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.Single(fired);
Assert.Equal((InputAction.MovementForward, ActivationType.Press), fired[0]);
}
}