acdream/tests/AcDream.Core.Tests/Input
Erik 8b8afeefa3 refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
2026-07-22 11:59:33 +02:00
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AutoEnterPlayerModeTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
DispatcherToMovementIntegrationTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
PlayerMovementControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMoveToCutoverTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
W6EdgeDrivenMovementTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00